Does this action actually work? + auto-autocasting

ZiggyMcjoney

Data editor?! AAAHHHHH!
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95
Code:
Player Group - Pick every player in (All players) and do (Actions)
    Loop - Actions
        AI - Ignore the guard positions of all (Picked player) units

Does this actually work? Or do you have to do the individual "Make unit ignore guard positions" function for every unit?

I ask because some of my units still don't ignore their guard positions.

Or does that only apply to units that are alive when the function is run?

And question 2, how do you order a structure to begin autocasting as soon as it is created?

Code:
AutoCastRaiseDead
    Events
        Unit - A unit Finishes construction
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Unit-type of (Constructed structure)) Equal to |cff8fbc8bKobold Necromancer|r
                (Unit-type of (Constructed structure)) Equal to |cff8fbc8bKobold Geomancer|r
                (Unit-type of (Constructed structure)) Equal to |cff8fbc8bKobold Firestarter|r
    Actions
        Unit - Order (Constructed structure) to Undead Necromancer - Activate Raise Dead

The above does not seem to do anything.

Thanks for any help in advance.
 
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