Stunning a building?

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Code:
Bonfire
    Events
        Time - Every 5.00 seconds of game time
    Conditions
    Actions
        Set Temp_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to |cff40e0d0Schizophrenic Bonfire|r))
        Unit Group - Pick every unit in Temp_Group and do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Random integer number between 1 and 10) Equal to 1
                    Then - Actions
                        Set Temp_Point = (Position of (Picked unit))
                        Unit - Create 1 Dummy Unit for (Owner of (Picked unit)) at Temp_Point facing Default building facing degrees
                        Unit - Add Stun Dummy  to (Last created unit)
                        Unit - Set level of Stun Dummy  for (Last created unit) to 2
                        Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
                        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
                        Custom script:   call RemoveLocation (udg_Temp_Point)
                    Else - Actions
        Custom script:   call DestroyGroup (udg_Temp_Group)

The problem: The bonfire isn't being stunned.

The solution: You decide!

Thanks in advance.
 

Ryuu

I am back with Chocolate (:
Reaction score
64
The problem: The bonfire isn't being stunned.
The solution: Pause the bonfire.

Welcome in advance.
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
That was an idea of mine, but I couldn't think of exactly how to do it.

I can't put a wait in that loop, so...any ideas?

:p
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Mkay, guess I'll try and work it out.

Thanks.

EDIT: Ok, I have no idea how to do this and make it MUI at the same time.

Could someone please help me out?

My original idea was to use an integer variable that reset back to 1 once it hit 100, and set the unit array and timer array to that integer, but when I got to the timer expiring I had no idea how to identify the unit based on the timer that's expiring.

Any help would be greatly appreciated.
 

FarAwaY

TH.net Regular
Reaction score
9
Wow...so many unnecessary actions. It appears ppl love to use dummy units too much.

Set Temp_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to |cff40e0d0Schizophrenic Bonfire|r))
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 10) Equal to 1
Then - Actions
Pause picked unit.

And you're done.
 

FarAwaY

TH.net Regular
Reaction score
9
yep...but your thread said stunning the building isnt it? So I figured that I'll just add in how to stun and thats enuff lol
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
yep...but your thread said stunning the building isnt it? So I figured that I'll just add in how to stun and thats enuff lol

Fair enough I guess. I should've said that the stun was temporary :p.

Still waiting for ma solution.
 

FarAwaY

TH.net Regular
Reaction score
9
What do you mean? You mean you want to know how to unpause the unit after a certain event? May I know what event is it that will happen that will cause the unit to be unpaused?
 

Ryuu

I am back with Chocolate (:
Reaction score
64
By timers I don't actually mean countdown timers.
Think out of the box.

Periodic timers.

Trigger:
  • Trigger
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set periodic = (periodic + 1)


In other triggers, detect if periodic == (your stun duration x 100).

So if your stun duration is 5 seconds..
If periodic = 500, then (unpause him) else (nothing).

Of course if you want to make it MUI reply back again.
 

istar

New Member
Reaction score
31
why dont you just use frost wurm freezing breath? it prevents building from researching/upgrading/training/attacking/casting ability i think
 

istar

New Member
Reaction score
31
what is the difference? it seems to me that freezing breath and all theeffects and functions of stun?
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Assuming freezing breath stops attacking, that should actually work.

How would you apply that buff to the building though, since freezing breath isn't cast? Get a dummy to attack the building?

And yeah, Ryuu, I do need it to be MUI :p. Sorry.
 

istar

New Member
Reaction score
31
yea, get a dummy wurm to attack doing zero dmg, and also change its graphic
definitely easier than all the tricky pausing and unpausing unit and making them MUI
 
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