ZiggyMcjoney
Data editor?! AAAHHHHH!
- Reaction score
- 95
Code:
Bonfire
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
Set Temp_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to |cff40e0d0Schizophrenic Bonfire|r))
Unit Group - Pick every unit in Temp_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 1 and 10) Equal to 1
Then - Actions
Set Temp_Point = (Position of (Picked unit))
Unit - Create 1 Dummy Unit for (Owner of (Picked unit)) at Temp_Point facing Default building facing degrees
Unit - Add Stun Dummy to (Last created unit)
Unit - Set level of Stun Dummy for (Last created unit) to 2
Unit - Order (Last created unit) to Human Mountain King - Storm Bolt (Picked unit)
Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
Custom script: call RemoveLocation (udg_Temp_Point)
Else - Actions
Custom script: call DestroyGroup (udg_Temp_Group)
The problem: The bonfire isn't being stunned.
The solution: You decide!
Thanks in advance.