Im Trying to build an item class system That is GUI built on the Item Classes Like Micilanious is Armor, Artifact is Secondary, Permanent is Primary Weapon. Charged Is Boots. Purchasable is like Wings Ect, And Campain is Special. Im trying to make it so u cannot have double items like Wing and...
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Forked Lightning (a dummy target ability)
Actions
Unit Group - Add (Target unit of ability being cast) to tempunitgroup
For each (Integer A) from 1 to 3, do (Actions)...
Um i wud like to know how to add a level restriction on a item ive browsed the forum here and i cudnt find anything for it cud someone help me with it thanks :D
Ok I want my creeps to Revive but have the bosses not Revive at the same time as them atm i use this
Events
Unit - A unit owned by Neutral Hostile Dies
Conditions
Actions
Wait 30.00 seconds
Unit - Replace (Triggering unit) with a (Unit-type of (Triggering unit)) using The old unit's...
im wondering how wud i make Summons/spells do Damage based on ur stats like a summon isbased on x1int and a skill like fire rain "2x int lvl 1" "3x int lvl 2" "4x int at lvl 3"
Hey i have a problem with my Item drop After the Creep Revives they stop dropping items
i use this for respawn
Events
Map initialization
conditions
actions
Set creepId = (creepId + 1)
Set creepType[creepId] = (Unit-type of (Picked unit))
Set creepLocation[creepId] = (Position of (Picked unit))...
i have creep respawn working also item drop but.... Everything on themap Drops the same items im not sure how to seperate this or how to create a table for the trigger i use this atm
Events
Unit - A unit owned by Neutral Hostile Dies
actions
Item - Create Tome of Experience at...
Im using a current one but everytime the creep dies it stops dropping items this is the formula i use
Events
unit- unit owned by neutral hostile dies
Conditions
Actions
wait 10game sec
Unit - Create 1 (Unit-type of (Triggering unit)) for Neutral Hostile at (Position of...