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  1. M

    Something like IsRectInRegion

    Greetings, Let's say we have a region with many rects in it such that all those rects do not overlap Now if I want to add another rect into this region, say, set r = Rect(minX, minY, maxX, maxY) , how would I check if r is in the region? Intuitively, we could do: /*given*/ region g...
  2. M

    Functions as Variables

    HNY everyone :) SOLVED see 3rd post Ignoring anomalies within the trigger, this is what I am trying to do: Actions Floating Text - Create floating text.. For each loop integer A from 0 to 100, Do Actions Actions Floating Text - Set the velocity...
  3. M

    Get target point of right click with unit of 0 mspd selected

    SOLVED Is there any way to.. - detect if a player right clicks any point AND/OR - get the target point of that right click Providing the player selects a unit WITH 0 movement speed? Unit with 0 movement speed doesn't have the "move", "patrol", "stop", and "hold position" commands So far I...
  4. M

    Editing Hero's attribute tooltip

    hi,:) Brief: The above image is when you go mouseover at the hero's primary attribute icon Question: Just want to know how to remove that last "-" in the middle left there *-*a Here's the interface I've changed to a single space " " excluding the obvious ones • Text - General - "--"...
  5. M

    Arena The Pandaren Clicker

    The Pandaren Clicker:D Sorry, it seems I got a bit carried away and the thread become quite long, anyhow, it was fun with just planning these out and I hope you guys also like it :)
  6. M

    Upgrading item ability upon repeated purchase

    hello :), what I am trying to do is having items that are upgradable when you keep buying them, Initially, I tried creating 10 items for 1 item with 10 upgrades and 10 abilities for each of them. Then remove the [item]lv1 you just brought if your inventory have [that same item]lvX...
  7. M

    Spell on dying unit with buff

    good day, I am making a similar kinda spell but it's different and I would like you guys to have a look at it: Event Unit - A unit Dies Conditions - Actions If (All Conditions are True) then do (Then Actions) else do (Else Actions) If - Conditions ((Dying unit) has buff Destiny...
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