I Remember when i last worked in World Editor, that a damage system was mentioned in this forum.
When doing a damage trigger (A unit is attacked) The actual trigger activates before the unit has taken the damage, i found several bugs in my map with these kind of things.
Is there such a system...
Hey guys.
I have been working on a single-target spell witch is supposed to do around double damage from the Heroes basic damage + stats ofcause. I dont want to use spells as Stormbolt as the spell, but want's to use channel this time, i have just never fingured out how that spell worked...
Currently i'm looking for a partner/s.
I'm looking for co-operating people, who can come with a great idea, or a hundred.
My project, is build up on the idea of Players(6) Vs. Computer, and hopefully it is finished within the next harf year. Working with triggers Creating ability's, Heroes...
I know this is simple, but it doesent work at all.
SlimesKillSpawn
Events
Destructible - A destructible within SlimeRegion <gen> dies
Conditions
(Destructible-type of (Dying destructible)) Equal to Demon Egg
(Destructible-type of (Dying destructible)) Equal to Demon Egg
Actions
Unit - Create...
Well i'm working on my new hero [Engineer], it totaly went wrong for me when i created his first skill (Turret) Witch is a normal summoningspell, without a timeout, that he can disarm himself.
But i will need ideas for 4 more spells, witch will be 2 basic skills. 1 Ultimate skill, and 1 passive...
I have a alot of problems making this skill.
Based on thunderclap, a spell were you cannot choose a target, but have to face the target(s) that you wanna hit in a 90* angel. Please help, with this Diffecult cleave ability.
Here is my spell ideér;
I was thinking about making a line of sight shockwave, based on impale, using erathquick as animation
but how do i place my dummy's infront of my Unit, facing the same direction as he does?
-Thanks
tutorial for reduce damage taken with a trigger? Or help?
-Thanks
Skill1
Events
Conditions
Actions
Unit - Set life of (Attacked unit) to ((Life of (Attacked unit)) + (0.03 x (Damage taken)))%
Lava
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff...
Item, Ability, Hero Idea
Player vs. Computer, Raid, Dungeon, Quests.
Regulation:
I'm currently working on a PvE, raid, dungeon, quest map called "The Desolate Desert"
Its like going through a raid, and to reach the different bosses, you’ll have to complete quest's,
and make quest, to...
Item, Ability, Hero Idea
Player vs. Computer, Raid, Dungeon, Quests.
Regulation:
I'm currently working on a Pve, raid, dungeon, quest map called "The Desolate Desert"
Its like going through a raid, and to reach the difrent bosses, you'l have to complete quest's,
and make quest, to recieve...
Made of Stone Activate
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Made of Stone
Actions
Unit - Add Made of Stone (reg) to (Learning Hero)
Unit - Set level of Made of Stone (reg) for (Learning Hero) to (Level of Made...
I want a AoE damage infront of a unit:
I will give you a drawing here of what i mean.
So the whole ideer is that i want to make a trigger, were the damage is reduced by the numbers of players that is in the damageing area.
Phase4
Events
Conditions
Actions
Unit - Cause...
I'm working on a boss fight its totaly based on movement, the bad thing is, that if you kite the boss, and get to far away from the place were you pull it from, it will go back to its current standplace.. Help me out please! :-):thup:
I have bin working on a Axemaster, using rexax Axe missels i figured out to make a flying dummy, and i added Imolation Aura to the dummy unit, making is giving damage to near standing enemies but! I want it to cirkel around the Axemaster, any ideérs?
I want a dummy to circulate around a Unit...