AoE damage [difficulty: hard!!]

Ulla_t

Member
Reaction score
1
I want a AoE damage infront of a unit:
I will give you a drawing here of what i mean.

View attachment 40508

So the whole ideer is that i want to make a trigger, were the damage is reduced by the numbers of players that is in the damageing area.

Trigger:
  • Phase4
    • Events
    • Conditions
    • Actions
      • Unit - Cause The Axemaster 0038 <gen> to damage circular area after 0.00 seconds of radius 1000.00 at (Center of AXEPATROLEREGION), dealing (1250.00 / ((Real((Number of units in (Units in Some Region)))) - 1.00)) damage of attack type Chaos and damage type Normal


The damage is no problem
but to make a region based on degrees is my problem.

This was my best shot, but i dont want a circular damage:

Trigger:
  • SetAreaDamageAxe
    • Events
      • Time - Every 0.01 seconds of game time
    • Conditions
    • Actions
      • Set AXEPATROLEREGION = (Region centered at (Position of The Axemaster 0038 <gen>) with size (700.00, 700.00))


HOPE SOMEONE CAN HELP ME OUT! :thup:
And i hope i made myself clear.
 

hopy

Active Member
Reaction score
64
Basicly what you have to do is make a unit group containing all units within x range of the hero (Unit Group - Unit Group[1] = All units within 1000 range of (position of (Triggering Unit)) matching (Triggering unit is an enemie), something like that).
Afther that you deal damage on those units equal to 1250/units in unit group.

You can use the position of the hero as a point, no region needed.

Also the current trigger leakers: http://www.thehelper.net/forums/sho...nd-Custom-Scripts?highlight=memory leak guide
 

Dirac

22710180
Reaction score
147
Well yes, and no. the way hopy describes you'll get circular damage.

The proper way to do it is to check these conditions
(Angle between Boss and RaidUnit)-(Facing of boss) <= 45
(Angle between Boss and RaidUnit)-(Facing of boss) >= 315
 

hopy

Active Member
Reaction score
64
Well yes, and no. the way hopy describes you'll get circular damage.

The proper way to do it is to check these conditions
(Angle between Boss and RaidUnit)-(Facing of boss) <= 45
(Angle between Boss and RaidUnit)-(Facing of boss) >= 315

Well, I kept it easy and went for circular damage since I thought he had the same thing, despite the fact the picture shows something different. Though depending on how (in his trigger) the region is placed it makes sence I guess, sorry for that.
 

Ulla_t

Member
Reaction score
1
Well yes, and no. the way hopy describes you'll get circular damage.

The proper way to do it is to check these conditions
(Angle between Boss and RaidUnit)-(Facing of boss) <= 45
(Angle between Boss and RaidUnit)-(Facing of boss) >= 315

Well Could you show me what you mean, by linking a trigger?
 

Dirac

22710180
Reaction score
147
Pick every units within 600 of boss
if ((Angle between Boss and picked unit)-(Facing of boss) <= 20 and (Angle between Boss and picked unit)-(Facing of boss) <= -20) or ((Angle between Boss and picked unit)-(Facing of boss) >= 380 and (Angle between Boss and picked unit)-(Facing of boss) <= 340)) then do (actions)
Damage picked unit
 

kingkwong92

Well-Known Member
Reaction score
25
I think there is a spell that does what you want, so it should be much easier. I can't remember the spell but I think it was cluster rockets or something. You change the damge dealt and the maximum damage to the same value. Im not 100% on this tho but I think its worth a try.
 
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