Ulla_t
Member
- Reaction score
- 1
I want a AoE damage infront of a unit:
I will give you a drawing here of what i mean.
View attachment 40508
So the whole ideer is that i want to make a trigger, were the damage is reduced by the numbers of players that is in the damageing area.
The damage is no problem
but to make a region based on degrees is my problem.
This was my best shot, but i dont want a circular damage:
HOPE SOMEONE CAN HELP ME OUT! :thup:
And i hope i made myself clear.
I will give you a drawing here of what i mean.
View attachment 40508
So the whole ideer is that i want to make a trigger, were the damage is reduced by the numbers of players that is in the damageing area.
Trigger:
- Phase4
- Events
- Conditions
- Actions
- Unit - Cause The Axemaster 0038 <gen> to damage circular area after 0.00 seconds of radius 1000.00 at (Center of AXEPATROLEREGION), dealing (1250.00 / ((Real((Number of units in (Units in Some Region)))) - 1.00)) damage of attack type Chaos and damage type Normal
The damage is no problem
but to make a region based on degrees is my problem.
This was my best shot, but i dont want a circular damage:
Trigger:
- SetAreaDamageAxe
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- Set AXEPATROLEREGION = (Region centered at (Position of The Axemaster 0038 <gen>) with size (700.00, 700.00))
- Events
HOPE SOMEONE CAN HELP ME OUT! :thup:
And i hope i made myself clear.