Fleeing Units

Ulla_t

Member
Reaction score
1
I'm working on a boss fight its totaly based on movement, the bad thing is, that if you kite the boss, and get to far away from the place were you pull it from, it will go back to its current standplace.. Help me out please! :):thup:
 

Dirac

22710180
Reaction score
147
Close the room where the fight is held, you shoundt anyways do a boss fight outside of where it should be
 

tommerbob

Minecraft. :D
Reaction score
110
I think there is a trigger action to ignore a unit's guard position. Try that on the boss.
 

Ulla_t

Member
Reaction score
1
Thanks Tommerbob, not an actual trigger, but going into gameplay Cont - Creep - Guard Position, it worked! +rep! :thup:
 
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