2 one handed items with attachment thing

Lord Kass

Active Member
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2
I have one handed item which has an attachment which is a little sword that is attached on the left hand of the hero when it is in the inventory. When he gets another one handed item, I want the attachment point to turn into right instead of 1 so it looks like he got 2 one handed weapons in the left and right. I tried making this kind of trigger but it did not work. Can anyone help me?
 

Mullit

New Member
Reaction score
51
im not sure if this will work but you could try using a trigger like this

Code:
E> unit aquires an item
C> item equal to <your item>
A> If, then, else
IF left hand attatchment point has an attatchment,
THEN attatch to right hand 
ELSE attatch to left hand

not sure about the actions but something like that should work
 

Mullit

New Member
Reaction score
51
Amfidamant said:
Perhaps check if unit has item (sword lets say) and if he does, just use attach on the other hand

good idea, then you could restrict weapon combinations so they didnt just get the best thing in both hands and completely own everything on the map.
 

WastedSavior

A day without sunshine is like, well, night.
Reaction score
217
if the item has a predefined attachment.. is there a way in editor to change it?

my suggestion is have 2 items.. then a trigger
unit acquired item
item equal to left handed
if - unit has 2 items of type (left handed)
then - remove item of type (left handed)
create item of type (right handed)
order triggering unit to pick it up..
else - do nothing


something like that..?
 

Lord Kass

Active Member
Reaction score
2
I have these triggers for my Item System Restriction Thing

Code:
ShieldGet
    Events
        Unit - A unit Acquires an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Wooden Shield
                (Item-type of (Item being manipulated)) Equal to Round Shield
    Actions
        Set Hands[(Player number of (Owner of (Hero manipulating item)))] = (Hands[(Player number of (Owner of (Hero manipulating item)))] + 1)
        Set Shield[(Player number of (Owner of (Hero manipulating item)))] = (Shield[(Player number of (Owner of (Hero manipulating item)))] + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Shield[(Player number of (Owner of (Hero manipulating item)))] Greater than 1
            Then - Actions
                Hero - Drop (Item being manipulated) from (Hero manipulating item)
                Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffff0000You are o...
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Hands[(Player number of (Owner of (Hero manipulating item)))] Greater than 2
            Then - Actions
                Hero - Drop (Item being manipulated) from (Hero manipulating item)
                Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffff0000You are u...
            Else - Actions

Code:
ShieldDrop
    Events
        Unit - A unit Loses an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Wooden Shield
                (Item-type of (Item being manipulated)) Equal to Round Shield
    Actions
        Set Hands[(Player number of (Owner of (Hero manipulating item)))] = (Hands[(Player number of (Owner of (Hero manipulating item)))] - 1)
        Set Shield[(Player number of (Owner of (Hero manipulating item)))] = (Shield[(Player number of (Owner of (Hero manipulating item)))] - 1)

Code:
OneHandGet
    Events
        Unit - A unit Acquires an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Dagger
                (Item-type of (Item being manipulated)) Equal to Short Sword
    Actions
        Set Hands[(Player number of (Owner of (Hero manipulating item)))] = (Hands[(Player number of (Owner of (Hero manipulating item)))] + 1)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Hands[(Player number of (Owner of (Hero manipulating item)))] Greater than 2
            Then - Actions
                Hero - Drop (Item being manipulated) from (Hero manipulating item)
                Game - Display to (Player group((Owner of (Hero manipulating item)))) the text: |cffff0000You are u...
            Else - Actions
        Trigger - Turn on (This trigger)

Code:
OneHandDrop
    Events
        Unit - A unit Loses an item
    Conditions
        Or - Any (Conditions) are true
            Conditions
                (Item-type of (Item being manipulated)) Equal to Dagger
                (Item-type of (Item being manipulated)) Equal to Short Sword
    Actions
        Set Hands[(Player number of (Owner of (Hero manipulating item)))] = (Hands[(Player number of (Owner of (Hero manipulating item)))] - 1)

How can I put the trigger to detect if the one item has the attachment is left and the other is in the right? I try making like two different dagger and short sword with one has sword and dagger in the left and the other in the right but I did not work.
 
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