2 Quick Questions

WuHT

New Member
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Easy one First
1. when i choose random 10 units in an area.. will it choose corspes (dead units as well ) ?? Do i need to do a matching unit = alive as part of the condition to compensate?

2.If i want an ability that will generate an images based on the caster, in ONE click (conjure image) whats the best of way of doing so ?

I have an ability baseed off channel, and when a unit starst the effect of an ability,
I create a dummy unit with slots, GIVE the dummy unit an illusion-staff..and order it to create an illusion.

Problem is, sometimes i see the illusion-staff item on the ground, but the image is created... <-- anyone know how to fix ?

Also, Does Action - image create help ?
 

Darox

New Member
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For the First Question, Yes, and Yes
For Number 2, why dont you make a custom version of Item - Illusion, set is a item Ability to False, and give it to the dummy unit.
 

WuHT

New Member
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I can't order the dummy unit to use an item based off an ability.

At least i dont know enoguh about order strings.
Normally the ones are ie Mountain King -STorm bolt..are based off units and heros. I can't order it to item-illusion staff
 

Darox

New Member
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You need to use a line of JASS (Custom Script) in order to get the command you want. Try asking AceHart, Im sure he knows what the id for Item - Illusion is.
 

Duwenbasden

Ver 6 CREATE energy AS SELECT * FROM u.energy
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WuHT said:
I can't order the dummy unit to use an item based off an ability.

At least i dont know enoguh about order strings.
Normally the ones are ie Mountain King -STorm bolt..are based off units and heros. I can't order it to item-illusion staff

Simple -- give the dummy unit the item and ask the dummy to use it.
 

AceHart

Your Friendly Neighborhood Admin
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Other than ordering the use of an item, you can use:

Custom script: call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetTriggerUnit())

This should order the "last created unit" to "item illusion" the "triggering unit".


> Does Action - image create help ?

No, that's an actual image, some picture on the ground.
 

WuHT

New Member
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Duwadesen : Yep tahts what i was doing. Problem was that sometimes the item ends up on the ground (and i dont know why, but now i dont need to know)

Ace Heart :
Always to the rescue!
Lol ok i'll just cut and paste :) Beleive me, it just looks like a random string to me! <-- This is assuming i give a dummy unit an ABILITY based off of illusion stick..not giving them the item correct ?

I'll hammer out JASS maybe later. Thanks again :)
---
Hmm that custom script isn't working ..but obviously i have no idea why!
Code:
U Replicate Copy
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to U Repl 
    Actions
        Set SpellUreplicate = (Position of (Triggering unit))
        Unit - Create 1 Air dummy for (Owner of (Casting unit)) at SpellUreplicate facing Default building facing degrees
        Unit - Add U Illusions  to (Triggering unit)
        Custom script:   call IssueTargetOrderById(bj_lastCreatedUnit, 852274, GetTriggerUnit())
        Unit - Add a 0.50 second Generic expiration timer to (Last created unit)
 

WuHT

New Member
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6
.... how embarassing...
anyways thanks again Aceheart...

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