johnnymra
New Member
- Reaction score
- 14
Hey... i'm creating kinda of an wilderness survival map and i have 3 problems.
1)i want to make charged items, for example if you get meat from an animal and then kill another one that leaves the same meat type to charge the meat onto 1 inventory slot.
2)i really don't have any kind of idea of how to make a fire cook meat... i mean when you put the meat into the fire's inventory the meat disappears and creates as many cooked meats near the fire as the introduced meat charges.
3)one last thing... i don't know how to create my own recipe system so i found Diablo-dk's on hiveworkshop and used it in a previous map with a different gameplay... i was very useful but now i don't know how to make a recipe to be active only for players that have researched some upgrades or builded some buildings (i mean that when a player builds up a special construction some recipes become availabble only for that player and his team).
please help me
Thanks for answers!
1)i want to make charged items, for example if you get meat from an animal and then kill another one that leaves the same meat type to charge the meat onto 1 inventory slot.
2)i really don't have any kind of idea of how to make a fire cook meat... i mean when you put the meat into the fire's inventory the meat disappears and creates as many cooked meats near the fire as the introduced meat charges.
3)one last thing... i don't know how to create my own recipe system so i found Diablo-dk's on hiveworkshop and used it in a previous map with a different gameplay... i was very useful but now i don't know how to make a recipe to be active only for players that have researched some upgrades or builded some buildings (i mean that when a player builds up a special construction some recipes become availabble only for that player and his team).
please help me
Thanks for answers!