WackO_WilL
New Member
- Reaction score
- 4
For my map, That i have been working on Vigorously for the last week, Is a Survival map (Some of you might have read it, But it has gotton only like 63 views) anyways, Im having trouble Adding Weapon Attachement to a unit, Depending on its location in the units inventory, Itll appear in the Right or Left hand of the unit. Ive already tried a number of triggers, but this is the closes i could get.
I pick up the item, And nothing happened, It is like, What the heck?
I am also making a Mushroom that you pick, and it is a poisonous mushroom, Some are healthy some are not, Anyways. I made a modified slow poison to to be used on self, And when I go to rightclick, I guesse since its a Negivite effect, you can cast it on itself, and ive tried using a Dummy a Unit to use an abillity on Triggering target, but i couldn't find any trigger that lets me use a Custom abillity on the Target, Or slow poision.
Lastly, I havent found a trigger that adds an Effect, or Buff on a Unit. They should have a trigger that looks something like
Event
-Unit Uses Mushroom
Condition
Action
-Apply Effect on Triggering UNit.
because when you pick up the sword, and its in slot 1, I want to apply that buff/Effect of extra damage on the unit. Like
Weilding A knife, Damage increased +3 and 10% Increased attack speed.
So if anyone could help with these, I would appreciate it.
I pick up the item, And nothing happened, It is like, What the heck?
Code:
Red Knife pick up Right
Events
Unit - Marooned Survivor 0015 <gen> Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Knife
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Knife Equal to (Item-type of (Item carried by Startunits[1] in slot 2))
Then - Actions
Special Effect - Create a special effect attached to the Right, Hand of Startunits[1] using Kokiri Sword.mdx
Set JackknifeR[1] = (Last created special effect)
Trigger - Turn off (This trigger)
Trigger - Turn on Red Knife Drop Right <gen>
Else - Actions
Do nothing
Code:
Red Knife Drop Right
Events
Time - Every 2.00 seconds of game time
Conditions
(Item-type of (Item carried by Marooned Survivor 0015 <gen> in slot 2)) Not equal to Knife
Actions
Special Effect - Destroy JackknifeR[1]
Trigger - Turn on Red Knife pick up Right <gen>
Trigger - Turn off (This trigger)
I am also making a Mushroom that you pick, and it is a poisonous mushroom, Some are healthy some are not, Anyways. I made a modified slow poison to to be used on self, And when I go to rightclick, I guesse since its a Negivite effect, you can cast it on itself, and ive tried using a Dummy a Unit to use an abillity on Triggering target, but i couldn't find any trigger that lets me use a Custom abillity on the Target, Or slow poision.
Lastly, I havent found a trigger that adds an Effect, or Buff on a Unit. They should have a trigger that looks something like
Event
-Unit Uses Mushroom
Condition
Action
-Apply Effect on Triggering UNit.
because when you pick up the sword, and its in slot 1, I want to apply that buff/Effect of extra damage on the unit. Like
Weilding A knife, Damage increased +3 and 10% Increased attack speed.
So if anyone could help with these, I would appreciate it.