3 Questions 1 Thread - Weapon Attachement - Poision - And Add Damage

WackO_WilL

New Member
Reaction score
4
For my map, That i have been working on Vigorously for the last week, Is a Survival map (Some of you might have read it, But it has gotton only like 63 views) anyways, Im having trouble Adding Weapon Attachement to a unit, Depending on its location in the units inventory, Itll appear in the Right or Left hand of the unit. Ive already tried a number of triggers, but this is the closes i could get.

I pick up the item, And nothing happened, It is like, What the heck?
Code:
Red Knife pick up Right
    Events
        Unit - Marooned Survivor 0015 <gen> Acquires an item
    Conditions
        (Item-type of (Item being manipulated)) Equal to Knife
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Knife Equal to (Item-type of (Item carried by Startunits[1] in slot 2))
            Then - Actions
                Special Effect - Create a special effect attached to the Right, Hand of Startunits[1] using Kokiri Sword.mdx
                Set JackknifeR[1] = (Last created special effect)
                Trigger - Turn off (This trigger)
                Trigger - Turn on Red Knife Drop Right <gen>
            Else - Actions
                Do nothing

Code:
Red Knife Drop Right
    Events
        Time - Every 2.00 seconds of game time
    Conditions
        (Item-type of (Item carried by Marooned Survivor 0015 <gen> in slot 2)) Not equal to Knife
    Actions
        Special Effect - Destroy JackknifeR[1]
        Trigger - Turn on Red Knife pick up Right <gen>
        Trigger - Turn off (This trigger)

I am also making a Mushroom that you pick, and it is a poisonous mushroom, Some are healthy some are not, Anyways. I made a modified slow poison to to be used on self, And when I go to rightclick, I guesse since its a Negivite effect, you can cast it on itself, and ive tried using a Dummy a Unit to use an abillity on Triggering target, but i couldn't find any trigger that lets me use a Custom abillity on the Target, Or slow poision.

Lastly, I havent found a trigger that adds an Effect, or Buff on a Unit. They should have a trigger that looks something like
Event
-Unit Uses Mushroom
Condition
Action
-Apply Effect on Triggering UNit.

because when you pick up the sword, and its in slot 1, I want to apply that buff/Effect of extra damage on the unit. Like

Weilding A knife, Damage increased +3 and 10% Increased attack speed.

So if anyone could help with these, I would appreciate it.
 

C0mput3r

New Member
Reaction score
20
To apply a buff/effect you have to use an ability.
Events- A unit uses an item
Conditions- Itemtype of item being manipulated is equal to Knife
Actions- Set tempPoint to Position of Triggering Unit
Create a dummy unit at tempPoint (which is a point variable)
Now to use the effect you got a couple options, give the dummy one of the poison attacks and Unit-Order last created unit to attack triggering unit.

Or Option 2 my favourite. Made a spell based off of Acid Bomb, give it what Special Effect you want to make it look like, and set it's damage, move speed reduction, and the Buff you want, and the Duration of the buff. Give that special acid bomb spell to the dummy unit, then Unit-Order last created unit to acidbomb triggering unit. Thats in Unit-Issue an Order Targeting an Object
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
When ordering a dummy unit to cast a custom spell, order it to use the spell that the custom one was based off.
 
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