A Collision Trigger

Danjamino

New Member
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I wanna make a trigger that blows up both units when they collide. I cant Find Any in GUI and was wondering if someone could either show me how to do it with GUI or do it for me in jass.
 

verdr3t

New Member
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8
Use "Unit comes into range" and then remove them or kill them and add a special explosion effect if you need eye candy.


Cheers
 

Danjamino

New Member
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8
Need Help With Collision Trigger

I am working on a game where you are a bullet bill on a team of two and you want to be the last bullet bill remaining. When two bullet bills collide you blow up. problem is ive tried many times but just cant make a collision trigger.
I cant find the event but i know the action is...
Code:
explode triggering unit
i am trying to use GUI cus i dont know JASS but if some one could use jass and make it for me that would be great

Pls help:)

oh, and i know i posted this yesterday but got no answers
 

Danjamino

New Member
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8
Thanks

Thanks but i alredy thought of that and couldnt get it to work could u be a little more specific w/ event condition and action
 

thewrongvine

The Evolved Panda Commandant
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506
Don't double post. Just EDIT your post. :) If you already confirmed email...

EVENT > UNIT > Unit comes into range of X.

Something like that.

For the actions, you could... I assume exploding kills them, so you could:
ACTION > UNIT > Unit - Kill X (and repeat for both(s) units)

For the effect:

ACTION > SPECIAL EFFECTS > Create X effect at Y position using Z effect (I suggest "Spawned Effects > NeutralBuildingExploding (or something like that))
 

Danjamino

New Member
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8
i tried this but still it wont work it might just be my world editor unlimited
can some one just make one for me?

bump
 
Reaction score
341
Dont use WEU.

Code:
Untitled Trigger 001
    Events
        Time - Every 0.04 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
            Loop - Actions
                Unit Group - Pick every unit in (Units within 90.00 of (Position of (Picked unit))) and do (Actions)
                    Loop - Actions
                        Unit - Kill (Picked unit)

That might now work , ive never looped Two Unit Groups Before.
 

Weyrling

New Member
Reaction score
25
Looping two unit groups works, you simply must keep in mind that the 'Picked Unit' goes to the lowest level of loop.
That particular trigger works, since 'Picked Unit' properly drops down through the loops.
It does leak, however.
 

Cloak_Master

Active Member
Reaction score
41
Don't use a crappy periodic trigger like that.

Every time a unit enters the map, the one you want to explode, do this.

Code:
Events - Unit enters playable map area

Conditions - Unit type of entering unit equal to bomb

Trigger - Add to (Blowuplolz) the event (Unit - A unit comes within 90.00 of (Entering unit))

Also, you'll want to add all preplaced bombs to blowuplolz by hand or with a trigger.

Make blowuplolz like this.
Code:
Events - (Will be added by trigger)

Actions - Explode triggering unit
 
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