Warchild-NC
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Hi, even though I just joined the forum I have been hanging around for a while and a big fan of some of you script creators. A lot of good stuff here and some good script creators. So here is a few questions I have…
1 - A lot of systems require you to lock the system to a unit, ex: some arrow key systems, 3rd person view, and other systems. But what if I want to use a Hero select system where no unit has been picked yet. How would I set it up to add the systems after a hero has been picked?
2 - If I wanted to make a long bridge out of Elevator But let units still walk under the bridge of Elvaders how would I do this?
3 - Custom Ability systems like buy ability’s or like Aceharts Hero select system with the pick your own abilities. How would one make the Computer players auto pick the abilities?
4 - Hero Arenas - any way to set the computer players AI to Hard or insane ? ex: be smarter, tuffer, cast custom spells.
5 - Hero Defense maps. What is the best way to balance the incoming waves?
6 - same as above but for tower waves.
7 - I’m not a coder of any kind and I get confused between Picked unit, triggering unit, unit group. I never know which to use. Could someone give examples please?
Added Questions
8 - Does the amount of doodads on the map cause lag or just slow load time?
9 -does this have any leaks? unit enters region ( doors open ) and unit leaves region ( doors close). does things like this leak? ex: doors, elevadors.
Added comment: when replying to questions try to post a simple code so i can grasp the concept. thanks
Well that’s about it for now.
A big Thanks to anyone who replies and can help, but remember .. I’m Not good at coding and am still trying to learn, so make you replies as if you was talking to a 6 year old. =-)
To the ones who reply: Thanks really.. its very nice, helpful and Appreciated.
1 - A lot of systems require you to lock the system to a unit, ex: some arrow key systems, 3rd person view, and other systems. But what if I want to use a Hero select system where no unit has been picked yet. How would I set it up to add the systems after a hero has been picked?
2 - If I wanted to make a long bridge out of Elevator But let units still walk under the bridge of Elvaders how would I do this?
3 - Custom Ability systems like buy ability’s or like Aceharts Hero select system with the pick your own abilities. How would one make the Computer players auto pick the abilities?
4 - Hero Arenas - any way to set the computer players AI to Hard or insane ? ex: be smarter, tuffer, cast custom spells.
5 - Hero Defense maps. What is the best way to balance the incoming waves?
6 - same as above but for tower waves.
7 - I’m not a coder of any kind and I get confused between Picked unit, triggering unit, unit group. I never know which to use. Could someone give examples please?
Added Questions
8 - Does the amount of doodads on the map cause lag or just slow load time?
9 -does this have any leaks? unit enters region ( doors open ) and unit leaves region ( doors close). does things like this leak? ex: doors, elevadors.
Added comment: when replying to questions try to post a simple code so i can grasp the concept. thanks
Well that’s about it for now.
A big Thanks to anyone who replies and can help, but remember .. I’m Not good at coding and am still trying to learn, so make you replies as if you was talking to a 6 year old. =-)
To the ones who reply: Thanks really.. its very nice, helpful and Appreciated.