A History Tale [Image Heavy]

S

Setreal

Guest
First off, looks like one of the greatest maps. Better than Dota! (Although that's not hard to accomplish...no offence Dota fans. =P ) I always wanted to play a game like this, and if its finished, I finnaly can. =P

I am interested in being a terrainer. I was a terrainer for another map, but the author never responded. If you want, I can create a sample terrain for you to look at.

Sure that'd be great. You have AIM or MSN so we can talk?

I'm willing to help in anyway possible by the way.

Since it's not time for testing yet the best help I could get is some ideas for the stuff I posted on page one.

I'm....

WAITING FOR THIS!


I love the idea :D

Thanks for the support.

Eleanor over at the hive gave this suggestion:

You could give certain religions a sort of "Event" (as I don't have a better word for it) advantage.
By this I mean something like
Christians being able to start a crusade against non-christian players. If you initiate a crusade, you are forcing an alliance with all other christian players, must pay a certain amount of money (and maybe population too) and get a small "crusader" army. This army will have the ability of hiring "Civilisation-unique" units by moving to a city of the civilisation. Finally, you must select a target city and destroy it.
Disadvantage: cities can't have banks, decreasing the income of christian cities.
You must have the Hindu religion in order to adopt the "Caste" system, which would allow slavery and thus increasing wealth in your cities
Jews: Advantage: can have banks in their cities, increasing income.
...

just random ideas that popped up...

I'm definitely going to implement this and should have a good deal of freedom in making these events as I'm going to just make up religions. I'd appreciate any ideas for these kind of events as well of course.
 

elmstfreddie

The Finglonger
Reaction score
203
Research you are unable to get at the moment shouldn't even be visible. For example if you are in the 1800s, you shouldn't see a grey icon for Automobile that says Requires -some intellect. Once you get some intellect though, it should appear and you should be able to research it.
There's not a real big point to that, just there for more realism/aesthetics/more strategy.

Maybe you can choose were some funding goes, like, more funding toward residential (more pop), funding toward industrial (faster research) or toward military (bigger army/more powerful army). Basic things like that.
 

Oninuva

You can change this now in User CP.
Reaction score
221
Nice Map, Keep up the good work. Though, it looks a bit complicated for the 90% of the n00b population of Battle.Net.
 
S

Setreal

Guest
Research you are unable to get at the moment shouldn't even be visible. For example if you are in the 1800s, you shouldn't see a grey icon for Automobile that says Requires -some intellect. Once you get some intellect though, it should appear and you should be able to research it.
There's not a real big point to that, just there for more realism/aesthetics/more strategy.

Maybe you can choose were some funding goes, like, more funding toward residential (more pop), funding toward industrial (faster research) or toward military (bigger army/more powerful army). Basic things like that.

I don't think I'm going to be doing either of these. For one I want all researches laid out so people can see what requires what and plan accordingly. As for the funding thing I've seen that in strategy type maps before and wasn't a big fan. Instead of balancing funding around you work towards what you want. Research not fast enough? Go for an academy etc. This is especially true since the player will have multiple cities and constantly altering the funding for each one would be ridiculous (in maps with funding it is always one city I believe). Thanks for the ideas though.

Nice Map, Keep up the good work. Though, it looks a bit complicated for the 90% of the n00b population of Battle.Net.

It's amazing how some of the people on bnet can even remember their password.

This is obviously something I'm worried about. When it comes time to testing we'll see how friendly the map is for pubbies.
 

WindexGlow

New Member
Reaction score
54
This is obviously something I'm worried about. When it comes time to testing we'll see how friendly the map is for pubbies.
I made a town builder style of map once.

It was pretty simple, everything was described on how to do things, even though it was pretty simple.
Build a building, and you can build units. Income came every 30 seconds, it was the same for everyone.

'omg how do i play this game'
'this game isnt like dota im leaving ur a noob'
'way to rip off of footman wars, noob >.>'

Of course it isn't going to be like dota.
And it wasn't even like footman wars at all, in no way it was like it. And those are pretty accurate quotes of some of the people I have met on bnet, theyu weren't joking either.
 

elmstfreddie

The Finglonger
Reaction score
203
Well my idea was kinda federal government funding, so it would be general for all the cities o_O

And the not-being-able-to-see-research idea (dun ask about the hyphens I don't know either :p) I liked it... but it's your map I guess.
 

WolSHaman

knowledgeably ignorant
Reaction score
51
How bout researching is free normally, as its presumed the government pays for it, but research originally goes really slowly, but if you want it to go faster you can build private academies and give them funding to speed up research?
 
S

Setreal

Guest
I made a town builder style of map once.

It was pretty simple, everything was described on how to do things, even though it was pretty simple.
Build a building, and you can build units. Income came every 30 seconds, it was the same for everyone.

'omg how do i play this game'
'this game isnt like dota im leaving ur a noob'
'way to rip off of footman wars, noob >.>'

Of course it isn't going to be like dota.
And it wasn't even like footman wars at all, in no way it was like it. And those are pretty accurate quotes of some of the people I have met on bnet, theyu weren't joking either.

I can only imagine.

How bout researching is free normally, as its presumed the government pays for it, but research originally goes really slowly, but if you want it to go faster you can build private academies and give them funding to speed up research?

Ironically enough this is basically how research works already. You research normally for free (though it takes a bit) and can build academies (which can be upgraded) to speed up the time it takes.

Well my idea was kinda federal government funding, so it would be general for all the cities o_O

And the not-being-able-to-see-research idea (dun ask about the hyphens I don't know either :p) I liked it... but it's your map I guess.

I'd still rather not implement the funding things. Thanks for putting your ideas out there though.
 

Fatmankev

Chef, Writer, and Midnight Toker
Reaction score
240
Just a suggestion

One of my favorite aspects of the civilization games was the tax system, as well as the ability to utilize those funds gained in different ways. I know that you already have income, so may I suggest that you modify it and change it to taxes, and the amount of taxes you get be relative to the population and overall wealth of your city? I don't know if this will work with your map, so it's merely a hopeful suggestion. :rolleyes:
Another idea (although by the looks of all the flaming toward "pubbies," which is a word I'm not familiar with but will assume means retards, this idea may be too complicated to grasp) is to institute a sort of inflation system. If you had the time and patience to make the cities very realistic, by giving them different forms of commerce such as blacksmiths, marketplaces, and the like, then this could add an interesting twist to your game.
As far as the religions go, it is not your problem whether one religion is better than another. People who have a problem with this should realize that it is merely a game, and that there would be no point in getting one religion later on in the game than another if they were all completely balanced. My suggestion, since it seems that you are trying to stay (relatively) historically accurate, is to simply use real religions. If you still feel badly about it, perhaps you could go with religions in the same way civilization does; research certain technologies, and eventually you will be able to research a certain religion. That way, you will be able to balance all of the religions, but people will be building toward a certain religion from the beginning of the game, and will most likely not change it until much later.
As for ideas on abilities of the heroes, I've done a little bit of reasearch on Richard the Lionheart, and made one, overall discovery - he was a dick. You may want to focus his skills around his cruelty because, the despite the complimentary title, the only lionheart bravery that he had was used to destroy anyone that he loathed. I'm sorry, but in my reading, I couldn't come up with a good idea for any of his skills.
I would love to help test this map. If you feel like any of my input has been helpful or at least insightful in any way, please contact me via AIM (if you have it) as HungryHungryKev. This seems like a great idea, and I truly hope you can finish it. Good luck.
 
S

Setreal

Guest
One of my favorite aspects of the civilization games was the tax system, as well as the ability to utilize those funds gained in different ways. I know that you already have income, so may I suggest that you modify it and change it to taxes, and the amount of taxes you get be relative to the population and overall wealth of your city? I don't know if this will work with your map, so it's merely a hopeful suggestion. :rolleyes:
Another idea (although by the looks of all the flaming toward "pubbies," which is a word I'm not familiar with but will assume means retards, this idea may be too complicated to grasp) is to institute a sort of inflation system. If you had the time and patience to make the cities very realistic, by giving them different forms of commerce such as blacksmiths, marketplaces, and the like, then this could add an interesting twist to your game.
As far as the religions go, it is not your problem whether one religion is better than another. People who have a problem with this should realize that it is merely a game, and that there would be no point in getting one religion later on in the game than another if they were all completely balanced. My suggestion, since it seems that you are trying to stay (relatively) historically accurate, is to simply use real religions. If you still feel badly about it, perhaps you could go with religions in the same way civilization does; research certain technologies, and eventually you will be able to research a certain religion. That way, you will be able to balance all of the religions, but people will be building toward a certain religion from the beginning of the game, and will most likely not change it until much later.
As for ideas on abilities of the heroes, I've done a little bit of reasearch on Richard the Lionheart, and made one, overall discovery - he was a dick. You may want to focus his skills around his cruelty because, the despite the complimentary title, the only lionheart bravery that he had was used to destroy anyone that he loathed. I'm sorry, but in my reading, I couldn't come up with a good idea for any of his skills.
I would love to help test this map. If you feel like any of my input has been helpful or at least insightful in any way, please contact me via AIM (if you have it) as HungryHungryKev. This seems like a great idea, and I truly hope you can finish it. Good luck.

Long one eh. Let's go point by point.

1) I like the idea of linking population to income, but I'm not sure about making it taxes. If I did use taxes it would probably be a global tax and not per city as I don't want too much micromanagement.

2) Inflation is more suited towards the strategy maps that let you control every minuscule aspect of your civilization and isn't really something I want to add in.

3) Currently to unlock religions you need to research certain technologies. There is also a wonder that unlocks all religions. Unlike civilization though each religion is not the same and some are bound to be better than others. I might just go ahead and use real-life religions at first and if I get a negative reaction switch to fake ones.

Thanks for the ideas and comments. Feel free to IM me any time at tivrames if you want to talk about the map (I'm on right now in fact).
 

Kershbob

New Member
Reaction score
30
About the religion thing. I'm sure if you don't stereotype (extra income for Jewish >_>) and include most world religions you aren't going to offend anyone.

Maybe describe the benefits as minimal and only being personal preference? I like the Crusade thing but I'd probably be sitting in my town building houses and being Taoist.
 

elmstfreddie

The Finglonger
Reaction score
203
Not to mention the only thing religion seems to bring is war.
What has any religion benefited to society?

I'd think you'd better just go right ahead to the whole fake religion thing, I'm all for real religions, but people were complaining about Miziuo's map, and religion is even more touchy than Iraq stuff. So to save yourself some trouble, do the fake religions.
 

WindexGlow

New Member
Reaction score
54
Religion helped make america
Religion helped make guidelines that people follow.


And what's going in iraq is caused by 2 religion parties, one murders the other much more though.
But I do agree with elmsfreddie, I would just make up fake religions. People on bnet have a hard time grasping things don't exist though =[
 

elmstfreddie

The Finglonger
Reaction score
203
Religion helped make america
Religion helped make guidelines that people follow.

I could argue that but my comment wasn't supposed to start a fight, it was supposed to say that religion mostly has negative affects (WWII as an example of a really bad affect) and if you give negative affects to someone's religion they will get pissed off.
 

WolSHaman

knowledgeably ignorant
Reaction score
51
and if you give negative affects to someone's religion they will get pissed off.

You could just use religions that nobody really follows any more such as Paganism, so that way the number of people who get pissed off would be minimal. That or you could just include scientology as the worst "religion" and I'm sure that you could get away with that...
 

elmstfreddie

The Finglonger
Reaction score
203
Just because not many people are in it doesn't mean you can make fun of it. I agree, that Scientology is silly, and that people won't get pissed off, but it's unfair to make fun of 1 religion and not the rest.
 

WolSHaman

knowledgeably ignorant
Reaction score
51
Just because not many people are in it doesn't mean you can make fun of it. I agree, that Scientology is silly, and that people won't get pissed off, but it's unfair to make fun of 1 religion and not the rest.

I suppose you're right elmst.
 
S

Setreal

Guest
As I said earlier I'm just going to use real religions and if there's a problem I'll switch them out. Also let's try and not derail this into an argument over the positives and negatives of religion. Be constructive, give ideas! :p
 
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