a question

hio77

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hi,
is there a way to make the game play a movie and then run all the triggers currently i have tryed a few things such as trigger-tun off (X) then run trigger (trigger(turn on (X), run (X)) but this didnt work iver im not whating to go into jass aswell(havnt learnt it :D)
thanks
 
yea ill show you my triggers

video
Startup
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 2.00 seconds
Cinematic - Disable user control for (All players)
Cinematic - Clear the screen of text messages for (All players)
Cinematic - Turn subtitle display override On
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 001 <gen> for (Picked player) over 3.00 seconds
Cinematic - Send transmission to (All players) from Ultimate Tower 0002 <gen> named X TD: Play No sound and display Welcome to X TD 6 P.... Modify duration: Add 5.00 seconds and Wait
Wait 5.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 002 <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 002 Copy <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 004 <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 005 <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 006 <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 007 <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Apply Camera 008 <gen> for (Picked player) over 3.00 seconds
Wait 2.00 seconds
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Camera - Reset camera for (Picked player) to standard game-view over 3.00 seconds
Wait 10.00 game-time seconds
Cinematic - Turn off letterbox mode (show interface) for (All players): fade in over 2.00 seconds
Cinematic - Turn cinematic mode Off for (All players)
Cinematic - Enable user control for (All players)
Trigger - Turn on Untitled Trigger 001 <gen>

and i what to run these triggers after the movie
Create Dialog
Events
Conditions
Actions
Dialog - Clear diffi
Dialog - Change the title of diffi to Choose the Difficul...
Dialog - Create a dialog button for diffi labelled |cff339900Easy - 14...
Set Easy = (Last created dialog Button)
Wait 2.00 seconds
Dialog - Create a dialog button for diffi labelled |cffffff00Medium - ...
Set Medium = (Last created dialog Button)
Wait 2.00 seconds
Dialog - Create a dialog button for diffi labelled |cffff3333Hard - 80...
Set Hard = (Last created dialog Button)
Wait 2.00 seconds
Dialog - Show diffi for Player 1 (Red)
and
Start Timer
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Countdown Timer - Create a timer window for starttimer with title 1st Wave In...
Countdown Timer - Start starttimer as a One-shot timer that will expire in 10.00 seconds
Wait 2.00 seconds
Countdown Timer - Change the title of (Last created timer window) to 1st Wave In...
Countdown Timer - Show (Last created timer window)
Wait 10.00 seconds
Countdown Timer - Hide (Last created timer window)


and i tryed using this to run those triggers
Untitled Trigger 001
Events
Conditions
Actions
Trigger - Turn on Start Timer <gen>
Trigger - Turn on Create Dialog <gen>
Trigger - Run Start Timer <gen> (ignoring conditions)
Trigger - Run Create Dialog <gen> (ignoring conditions)

o and they are turned off using this
Melee Initialization
Events
Map initialization
Conditions
Actions
Trigger - Turn on Untitled Trigger 001 <gen>
Trigger - Turn off Create Dialog <gen>
Trigger - Turn off Start Timer <gen>
Visibility - Disable fog of war
Visibility - Disable black mask
Game - Set the time of day to 12.00
Game - Turn the day/night cycle Off
Player - Turn Gives bounty On for Player 12 (Brown)
Game - Display to (All allies of Player 1 (Red)) for 30.00 seconds the text: |CFF089207W|CFF1790...
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (Player - Add 80 to (Picked player) Current gold)
Set start = False
Player Group - Pick every player in (All allies of Player 1 (Red)) and do (If (((Picked player) slot status) Equal to Is playing) then do (Unit - Create 1 Tower Builder for (Picked player) at ((Picked player) start location) facing Default building facing degrees) else do (Do nothing))
 
If a trigger got no Event, use run. You are trying to turn on Untitled Trigger 001, what would trigger it to run?
 
Update!!

thanks guys i knew that something was missing :D

Worked perfetly you have also been added to my thanking list :)
o by the way its allways the most simplest of things that are mised lol :D
i dont see how i missed it :p:banghead:
 
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