Hey guys. I am in the ability making phase of my game now, and I have some questions about making abilities. General question is do I need JASS for a lot of ability affects? It seems like you can do a lot of cool abilities with the normal GUI, but here goes.
1. Can you make triggers affected by unit buffs?
Ex: Unit has Brilliance aura buff, makes ability being cast’s damage 100 instead of 90.
2. Will an aura like Command affect triggered abilities that do normal damage type? Can Vampire aura affect triggered physical damage if attack type is set to normal?
3. How would you make a custom ability like Channel have buff/debuff effects on targets and create the debuff animation? Are buff effects determined only by the spell that made them? Is there a way to make triggers that affect buffs?
4. How come whenever I customize the Channel spell it never shows up on my unit’s buttons? What do I have to be aware of while giving units abilities? I've also experienced using one ability, but having another that is kind of similar trigger and go off instead, but this isn't too important.
5. I have disabled move and attack functions on a unit. There are no button actions besides abilities I give them. How do I hide abilities that I want autocasted and unable to be touched?
6. How can you make a targetable area effect damage attack like breath of fire and shockwave only targetable on a unit, and not on the ground? Also how do you trigger damage areas like them? I know of the trigger that does damage to units in a circular area, but not sure how to do different shapes.
7. Special effects. Big topic. I have seen many customized abilities on youtube and in games, and I have an idea of how to do many of them, however I tried one and it didn’t work. I tried a simple one that made the unit cast a shockwave type ability in 8 different directions. What I did was create dummy units at a point along 0 45 90 135 180 225 270 315 360 degrees, with a short distance. I fixed each in a variable right after the action to create them. Then I ordered the casting unit to cast tauren chieftain shockwave on the position of each of the dummies. This didn’t work. Any idea why and what a working trigger would look like? Furthermore, how would I make a special effect damage units? Say if I didn’t want to use the Shockwave ability and threw some wisp in a line, which then damages units it gets close to.
Thanks for any clarification.
1. Can you make triggers affected by unit buffs?
Ex: Unit has Brilliance aura buff, makes ability being cast’s damage 100 instead of 90.
2. Will an aura like Command affect triggered abilities that do normal damage type? Can Vampire aura affect triggered physical damage if attack type is set to normal?
3. How would you make a custom ability like Channel have buff/debuff effects on targets and create the debuff animation? Are buff effects determined only by the spell that made them? Is there a way to make triggers that affect buffs?
4. How come whenever I customize the Channel spell it never shows up on my unit’s buttons? What do I have to be aware of while giving units abilities? I've also experienced using one ability, but having another that is kind of similar trigger and go off instead, but this isn't too important.
5. I have disabled move and attack functions on a unit. There are no button actions besides abilities I give them. How do I hide abilities that I want autocasted and unable to be touched?
6. How can you make a targetable area effect damage attack like breath of fire and shockwave only targetable on a unit, and not on the ground? Also how do you trigger damage areas like them? I know of the trigger that does damage to units in a circular area, but not sure how to do different shapes.
7. Special effects. Big topic. I have seen many customized abilities on youtube and in games, and I have an idea of how to do many of them, however I tried one and it didn’t work. I tried a simple one that made the unit cast a shockwave type ability in 8 different directions. What I did was create dummy units at a point along 0 45 90 135 180 225 270 315 360 degrees, with a short distance. I fixed each in a variable right after the action to create them. Then I ordered the casting unit to cast tauren chieftain shockwave on the position of each of the dummies. This didn’t work. Any idea why and what a working trigger would look like? Furthermore, how would I make a special effect damage units? Say if I didn’t want to use the Shockwave ability and threw some wisp in a line, which then damages units it gets close to.
Thanks for any clarification.