swe_suffer
New Member
- Reaction score
- 20
Well, to the problem. Anyone nows why the text "123123" isn't showed.
Any idea?
Added: "hide all multiboard" and "hide mu_Multiboards" doestn't run either..
Code:
Multiboard creation
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
Multiboard - Create a multiboard with 7 columns and 24 rows, titled Burning Martyr - Ne...
Set mu_Multiboards[(Integer A)] = (Last created multiboard)
Set int_Batle_cursor_pos[(Integer A)] = 2
Multiboard - Set the display style for mu_Multiboards[(Integer A)] item in column 0, row 0 to Show text and Hide icons
For each (Integer B) from 1 to 12, do (Actions)
Loop - Actions
Multiboard - Set the display style for mu_Multiboards[(Integer A)] item in column 5, row (Integer B) to Hide text and Show icons
Multiboard - Set the icon for mu_Multiboards[(Integer A)] item in column 5, row (Integer B) to UI\Widgets\Console\Human\CommandButton\human-button-lvls-overlay.blp
Multiboard - Set the width for (Last created multiboard) item in column 1, row 0 to 4.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 2, row 0 to 7.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 3, row 0 to 6.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 4, row 0 to 1.50% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 5, row 0 to 1.00% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 6, row 0 to 0.50% of the total screen width
Multiboard - Set the width for (Last created multiboard) item in column 7, row 0 to 20.00% of the total screen width
Multiboard - Set the color for mu_Multiboards[(Integer A)] item in column 0, row 0 to (100.00%, 80.00%, 0.00%) with 20.00% transparency
Multiboard - Set the color for mu_Multiboards[(Integer A)] item in column 6, row 0 to (80.00%, 80.00%, 80.00%) with 50.00% transparency
Multiboard - Set the color for mu_Multiboards[(Integer A)] item in column 7, row 0 to (80.00%, 80.00%, 80.00%) with 50.00% transparency
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 1 to Name:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 2 to Race:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 3 to Class:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 4 to Gender:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 5 to Age:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 6 to HP:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 7 to MP:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 8 to Gold:
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 9 to 14.30% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 3, row 9 to 0.10% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 4, row 9 to 0.10% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 10 to 14.30% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 3, row 10 to 0.10% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 4, row 10 to 0.10% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 11 to 14.30% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 3, row 11 to 0.10% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 4, row 11 to 0.10% of the total screen width
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 9 to Hands:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 10 to Body:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 11 to Ring:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 1 to Strength:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 2 to Agility:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 3 to Wisdom:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 4 to Luck:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 5 to Evil/Good:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 6 to XP:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 7 to Level:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 1 to Combat Menu:
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 2 to Attack
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 3 to Spells
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 4 to Items
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 6, row int_Batle_cursor_pos[(Integer A)] to >
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 0, row 12 to ###################
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 13 to 10.00% of the total screen width
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 1, row 13 to 0.00% of the total screen width
Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 2, row 13 to Information:
For each (Integer B) from 14 to 24, do (Actions)
Loop - Actions
Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 1, row (Integer B) to 20.00% of the total screen width
-------- Not realy multiboard but... --------
Unit - Create 1 Camloc for (Player((Integer A))) at (Target of Fight Cam 1 <gen>) facing (Center of Fight Spawn 1 <gen>)
Set un_lock_unit[(Integer A)] = (Last created unit)
Camera - Lock camera target for (Player((Integer A))) to Nether Dragon Hatchling 0012 <gen>, offset by (0.00, 0.00) using Default rotation
Multiboard - Hide mu_Multiboards[(Integer A)]
Game - Display to (All players) for 12.00 seconds the text: 123123
Multiboard - Hide all multiboards
Any idea?
Added: "hide all multiboard" and "hide mu_Multiboards" doestn't run either..