Actions doesn't run?

swe_suffer

New Member
Reaction score
20
Well, to the problem. Anyone nows why the text "123123" isn't showed.

Code:
Multiboard creation
    Events
        Time - Elapsed game time is 0.10 seconds
    Conditions
    Actions
        For each (Integer A) from 1 to 12, do (Actions)
            Loop - Actions
                Multiboard - Create a multiboard with 7 columns and 24 rows, titled Burning Martyr - Ne...
                Set mu_Multiboards[(Integer A)] = (Last created multiboard)
                Set int_Batle_cursor_pos[(Integer A)] = 2
                Multiboard - Set the display style for mu_Multiboards[(Integer A)] item in column 0, row 0 to Show text and Hide icons
                For each (Integer B) from 1 to 12, do (Actions)
                    Loop - Actions
                        Multiboard - Set the display style for mu_Multiboards[(Integer A)] item in column 5, row (Integer B) to Hide text and Show icons
                        Multiboard - Set the icon for mu_Multiboards[(Integer A)] item in column 5, row (Integer B) to UI\Widgets\Console\Human\CommandButton\human-button-lvls-overlay.blp
                Multiboard - Set the width for (Last created multiboard) item in column 1, row 0 to 4.00% of the total screen width
                Multiboard - Set the width for (Last created multiboard) item in column 2, row 0 to 7.00% of the total screen width
                Multiboard - Set the width for (Last created multiboard) item in column 3, row 0 to 6.00% of the total screen width
                Multiboard - Set the width for (Last created multiboard) item in column 4, row 0 to 1.50% of the total screen width
                Multiboard - Set the width for (Last created multiboard) item in column 5, row 0 to 1.00% of the total screen width
                Multiboard - Set the width for (Last created multiboard) item in column 6, row 0 to 0.50% of the total screen width
                Multiboard - Set the width for (Last created multiboard) item in column 7, row 0 to 20.00% of the total screen width
                Multiboard - Set the color for mu_Multiboards[(Integer A)] item in column 0, row 0 to (100.00%, 80.00%, 0.00%) with 20.00% transparency
                Multiboard - Set the color for mu_Multiboards[(Integer A)] item in column 6, row 0 to (80.00%, 80.00%, 80.00%) with 50.00% transparency
                Multiboard - Set the color for mu_Multiboards[(Integer A)] item in column 7, row 0 to (80.00%, 80.00%, 80.00%) with 50.00% transparency
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 1 to   Name: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 2 to     Race: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 3 to    Class: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 4 to Gender: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 5 to      Age: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 6 to        HP: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 7 to       MP: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 8 to     Gold: 
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 9 to 14.30% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 3, row 9 to 0.10% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 4, row 9 to 0.10% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 10 to 14.30% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 3, row 10 to 0.10% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 4, row 10 to 0.10% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 11 to 14.30% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 3, row 11 to 0.10% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 4, row 11 to 0.10% of the total screen width
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 9 to  Hands:
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 10 to    Body:
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 1, row 11 to     Ring:
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 1 to Strength: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 2 to Agility: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 3 to Wisdom: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 4 to Luck: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 5 to Evil/Good: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 6 to XP:
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 3, row 7 to Level: 
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 1 to Combat Menu:
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 2 to Attack
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 3 to Spells
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 7, row 4 to Items
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 6, row int_Batle_cursor_pos[(Integer A)] to >
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 0, row 12 to ###################
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 2, row 13 to 10.00% of the total screen width
                Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 1, row 13 to 0.00% of the total screen width
                Multiboard - Set the text for mu_Multiboards[(Integer A)] item in column 2, row 13 to Information:
                For each (Integer B) from 14 to 24, do (Actions)
                    Loop - Actions
                        Multiboard - Set the width for mu_Multiboards[(Integer A)] item in column 1, row (Integer B) to 20.00% of the total screen width
                -------- Not realy multiboard but... --------
                Unit - Create 1 Camloc for (Player((Integer A))) at (Target of Fight Cam 1 <gen>) facing (Center of Fight Spawn 1 <gen>)
                Set un_lock_unit[(Integer A)] = (Last created unit)
                Camera - Lock camera target for (Player((Integer A))) to Nether Dragon Hatchling 0012 <gen>, offset by (0.00, 0.00) using Default rotation
                Multiboard - Hide mu_Multiboards[(Integer A)]
        Game - Display to (All players) for 12.00 seconds the text: 123123
        Multiboard - Hide all multiboards

Any idea?

Added: "hide all multiboard" and "hide mu_Multiboards" doestn't run either..
 

swe_suffer

New Member
Reaction score
20
Well I do needs them, under is a "chat", so I needs them...

and 20% are needed since some messages are quite long
 

OneBadPsycho

10100111001
Reaction score
93
does the multiboard show? -maybe theres a fault there, try changing the "Multiboard - Hide all multiboards" to show. (and if it doesnt show, it could be the reason)
 

FroznYoghurt

New Member
Reaction score
37
i think you have one to many loops inside eachother in some way, i mean there's two integer b loops inside 1 integer a. Think that could fuck the trigger up somehow. Just a guess thought. Integer loops acts wierd sometimes.
 

swe_suffer

New Member
Reaction score
20
The point is, that the multiboards are suposed to be invisable but they are shown. 12 multiboards are needed since its 1 for each player

ADDED: i tested to add some debug messages, and it turns out it is only runed once..GAH!..
 

swe_suffer

New Member
Reaction score
20
got it, looks like its a maximum number of functions a trigger can run. Just splitted it to diffrent triggers :eek:

edit: Sorry for double post
 
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