SerraAvenger
Cuz I can
- Reaction score
- 234
Desyncs occur instantaneously.
Changing stuff back "really quick" won't do anything .
From what I know, it's basically when one persons data doesn't match up to another persons or something.
I don't fully understand it but I know what causes them.
Desyncs are caused when objects that should be created in shared memory are created in local memory.
@all the 12 shop ideas:
I'll just repeat my answer...
That's impractical for my use, while generally a good idea.
Edit: The prices of the item I'm taliking about are calculated ingame, depending on the player that buys / sells it and the shop that sells/buys it
Just that not all players should be able to buy all items... Every team has acccess to 3 out of 4 items.