Adding RiflemanWarCry sound to hero ability

Metamorfos

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Hello,

I made a custom hero, called Magni Bronzebeard. I wanted to give him the RiflemanWarCry (For Ironforge!) whenever he casts Berserker Mode (a % dmg increase ability).

I cannot seem to be able to produce that sound at all.

Anybody knows a solution to this?
 

BcBoy

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Is the sound an already existing sound in WC3 or is it an file you have imported to your map?
 

HeX.16

Isn't Trollin You Right Now
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You can base your spell off avatar which will give you the sound automatically.
Or you can add the sound by looking in the spell you made look for
Sound - Effect Sound(not loop)
Look under Animations and search for "Avatar"
 

Metamorfos

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I will be more specific since, my problem isn't yet resolved. :nuts:

I want to add an ability to the Mountain King model, namely:

Berserker Mode (ability):

- it increases damage by 50% for a set amount of time.
- when activated, the unit art becomes an Avatar.
- when activated, the unit shouts For Ironforge! (the RiflemanWarcry).

For the ability, I thought basing it off the druid Roar ability. I would add the Avatar art upon activation and set the Effect Sound to the RiflemanWarcry. This seems easy, but somehow or somewhere I am doing something wrong.

Now neither the art, nor the sound gets activated, only the ability.

I'm still trying to resolve it myself, but with no result yet :banghead:.

Thanks for the replies btw.
 

kaboo

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go to sound editor, find your sound, right click on it and select "use as sound variable" (or smthing like that) and create this trigger
Code:
berserker sound
events - unit starts the effect of an ability
conditions - ability being cast equal to berserker
actions 
- sound - play your sound
 

Metamorfos

New Member
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Thanks for the reply Kaboo.

Unfortunately, the sound file doesn't get played.

When I replaced the Sound Action with a pause game action, the game paused when I activated Berserker Mode.

So the trigger works, but something must be incomplete with the sound activation?
 

HeX.16

Isn't Trollin You Right Now
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131
I just check and the way i told you works....
Making it bold to show you.
GO TO OBJECT EDITOR. FIND YOUR SPELL. LOOK FOR "SOUND - EFFECT SOUND". GO TO ANIMATION. SEARCH FOR AVATAR.
IF THIS IS THE WRONG SOUND. GO TO UNITS. AND FIND RIFLEMAN WARCRY I THINK.
 
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