Adding Units to Unitgroups

Moogle

New Member
Reaction score
1
Hi, I have a small problem with a custom spell Im making.

Its called Soul Dissolve, and it basically makes the current unit die, and then spawns a bunch of units to randomly go outwards from his body, then split yet again, meanwhile they are all randomly exploding in the area.

I have the code worked out perfect, and it all works, or should, except for one problem: adding a unit to a unitgroup basically kills the entire trigger. If I try adding a call to add a unit to the unit to a local unitgroup in the first line, the entire thing stops. I dont have it at that line, but I do have it later in the code, and the entire code frizzles after that.

So, Ill make the thing that ruins it stand out in the following code (could be long)

JASS:
function SoulDissolveFinalStage takes nothing returns nothing
    local unit TempUnit = GetEnumUnit()
    local unit TempEffectUnit
    local location TempUnitLoc = GetUnitLoc(TempUnit)
    local player TempPlayer = GetOwningPlayer(TempUnit)
    call CreateNUnitsAtLoc( 1, 'h005', TempPlayer, TempUnitLoc, 0 )
    set TempEffectUnit = GetLastCreatedUnit()
    call UnitApplyTimedLifeBJ( 10, 'BTLF', TempEffectUnit )
    call DisplayTimedTextToForce( GetPlayersAll(), 30, "hi")
    call UnitDamagePointLoc( TempUnit, 0, 500, TempUnitLoc, 100, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
    call RemoveLocation(TempUnitLoc)
    call RemoveUnit(TempUnit)
    set TempUnitLoc = null
    set TempUnit = null
    set TempEffectUnit = null
    set TempPlayer = null
endfunction

function Trig_Soul_Dissolve_Conditions takes nothing returns boolean
    return GetSpellAbilityId() == 'A002'
endfunction

function Trig_Soul_Dissolve_Actions takes nothing returns nothing
    local integer i = 0
    local integer ii = 0
    local unit TempCaster = GetTriggerUnit()
    local unit array TempUnit
    local unit TempUnitTwo
    local real TempOffset = GetRandomReal(0, 360)
    local player TempPlayer = GetOwningPlayer(TempCaster)
    local location TempUnitLoc = GetUnitLoc(TempCaster)
    local location TempLoc
    local effect TempEffect
    local group TempGroup
    local unit TempEffectUnit
    //call GroupAddUnit( TempGroup, TempCasterUnit ) // If you uncomment this line, the entire trigger stops working.
    call AddSpecialEffectLocBJ( TempUnitLoc, "Abilities\\Spells\\Other\\Monsoon\\MonsoonBoltTarget.mdl" )
    set TempEffect = GetLastCreatedEffectBJ()
    call UnitDamageTargetBJ( TempCaster, TempCaster, 42151336.00, ATTACK_TYPE_CHAOS, DAMAGE_TYPE_UNIVERSAL )
    loop
        exitwhen i >= 8
        call CreateNUnitsAtLoc( 1, 'h004', TempPlayer, TempUnitLoc, TempOffset )
        set TempUnit<i> = GetLastCreatedUnit()
        call SetUnitPathing( TempUnit<i>, false )
        set TempLoc = PolarProjectionBJ(TempUnitLoc, GetRandomReal(200, 600.00), TempOffset)
        call IssuePointOrderLocBJ( TempUnit<i>, &quot;move&quot;, TempLoc )
        call RemoveLocation(TempLoc)
        set TempOffset = TempOffset + GetRandomReal(30, 60)
        set i = i + 1
        call PolledWait(GetRandomReal(0.01, 0.2))
    endloop
    call DestroyEffectBJ( TempEffect )
    set i = 0
    set TempOffset = GetRandomReal(0, 360)

    loop
            exitwhen i &gt;= 8
            call RemoveLocation(TempUnitLoc)
            set TempUnitLoc = GetUnitLoc(TempUnit<i>)
            loop
                exitwhen ii &gt;=8
                call CreateNUnitsAtLoc( 1, &#039;h004&#039;, TempPlayer, TempUnitLoc, TempOffset )
                set TempUnitTwo = GetLastCreatedUnit()
                call SetUnitPathing( TempUnitTwo, false )
                call GroupAddUnit( TempGroup, TempUnitTwo )  // Stops here, but will continue trigger if I comment it out. It just wont finish the trigger when I use the unitgroup.
                set TempOffset = TempOffset + GetRandomReal(30, 60)
                set TempLoc = PolarProjectionBJ(TempUnitLoc, GetRandomReal(100, 1200.00), TempOffset)
                call IssuePointOrderLocBJ( TempUnitTwo, &quot;move&quot;, TempLoc )
                call RemoveLocation(TempLoc)
                set ii = ii + 1
            endloop
            set ii = 0
            call UnitDamagePointLoc( TempUnit<i>, 0, 500, TempUnitLoc, 100, ATTACK_TYPE_NORMAL, DAMAGE_TYPE_NORMAL )
            call CreateNUnitsAtLoc( 1, &#039;h005&#039;, TempPlayer, TempUnitLoc, 0 )
            set TempEffectUnit = GetLastCreatedUnit()
            call UnitApplyTimedLifeBJ( 10, &#039;BTLF&#039;, TempEffectUnit )
            call RemoveUnit(TempUnit<i>)
            set TempUnit<i> = null
            call PolledWait(GetRandomReal(0.01, 0.2))
            set i = i + 1
    endloop
    call RemoveLocation(TempUnitLoc)
    call ForGroup(TempGroup, function SoulDissolveFinalStage)
    call DestroyGroup(TempGroup)
    set TempGroup = null
    set TempCaster = null
    set TempUnitTwo = null
    set TempPlayer = null
    set TempLoc = null
    set TempEffect = null
    set TempEffectUnit = null
endfunction

//===========================================================================
function InitTrig_Soul_Dissolve takes nothing returns nothing
    set gg_trg_Soul_Dissolve = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Soul_Dissolve, EVENT_PLAYER_UNIT_SPELL_CHANNEL )
    call TriggerAddCondition( gg_trg_Soul_Dissolve, Condition( function Trig_Soul_Dissolve_Conditions ) )
    call TriggerAddAction( gg_trg_Soul_Dissolve, function Trig_Soul_Dissolve_Actions )
endfunction

</i></i></i></i></i></i></i>


For anyone who needs it, h004 is a dummy unit, and h005 is a dummy unit with a model that looks like an explosion. This was to avoid using special effects, which would have required using a huuuuuge array.



Edit: Solved. Thanks Romek.
 

Romek

Super Moderator
Reaction score
964
JASS:
 local group TempGroup
    local unit TempEffectUnit
    //call GroupAddUnit( TempGroup, TempCasterUnit ) // If you uncomment this line, the entire trigger stops working.

TempGroup isn't assigned a value.

Make that line:
JASS:
local group TempGroup = CreateGroup()
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top