X-maul
AKA: Demtrod
- Reaction score
- 201
How do I make a behavior that absorbs 100 damage, and after the 100 damage is dealt, it will be removed.
Eg. Unit takes 150 damage, it will ignore 100 damage and deal 50 damage to the unit.
I checked out the "Defense Matrix" ability, but that increases the shield capacity of the unit. I just want to have a shield that is not a bonus to the shield attribute.
Eg. Unit takes 150 damage, it will ignore 100 damage and deal 50 damage to the unit.
I checked out the "Defense Matrix" ability, but that increases the shield capacity of the unit. I just want to have a shield that is not a bonus to the shield attribute.