Evote
New Member
- Reaction score
- 4
ooooh just do slam after the thing and make a special effect around the guy like this
Melee Initialization
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Fire Slam
Actions
Animation - Change (Triggering unit) flying height to 200.00 at 0.20
Wait 0.30 seconds
Animation - Change (Triggering unit) flying height to 0.00 at 0.20
Special Effect - Create a special effect at (Position of (Triggering unit)) using Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl
Wait 0.30 seconds
Special Effect - Destroy (Last created special effect)