All players chat trigger

FMAlchemist

New Member
Reaction score
4
hey here i am once again with another question.

umm when i make a trigger so that when the players hero goes on a 'hall' region, and the owner of that unit types in a text "area1" it moves them to
area1' region, and same going from area1 and typing "hall" and going back ot the 'hall'.

ive played around, and only found a way to make a seperate trigger for each player. is there a way to make 1 text typing trigger for 6 players?


Code:
Hall and Potion Class
    Events
        Player - Player 1 (Red) types a chat message containing -area1

theres only options for "player 1,2,3...ect."

~~
 

swe_suffer

New Member
Reaction score
20
Use multiple events, and a if condition functon: "if triggering player equal to player 1"
 

Choppa

www.warcraft-gamers.po.gs
Reaction score
59
I came up with something like this...

Code:
Untitled Trigger 002
    Events
        Player - Player 1 (Red) types a chat message containing -hall as An exact match
        Player - Player 1 (Red) types a chat message containing -area1 as An exact match
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((area1) contains No unit) Equal to False
                (Entered chat string) Equal to -hall
            Then - Actions
                Unit Group - Pick every unit in (Units in (area1) owned by (Triggering player)) and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked Unit) instantly to (Center of (Hall))
            Else - Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                ((Hall) contains No unit) Equal to False
                (Entered chat string) Equal to -area1
            Then - Actions
                Unit Group - Pick every unit in (Units in (Hall) owned by (Triggering player)) and do (Actions)
                    Loop - Actions
                        Unit - Move (Picked Unit) instantly to (Center of (area1))
            Else - Actions
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
use boolean array so you do something like this:
Code:
Set BoolVariable[Player Number of (Triggering Player)] = true
and then you check later on by using the player number as well
 

FMAlchemist

New Member
Reaction score
4
use boolean array so you do something like this:
Code:
Set BoolVariable[Player Number of (Triggering Player)] = true
and then you check later on by using the player number as well

i kinda dont know what u mean :S

~~

can u explain abit more plz =[ or someone else.

so far ive got

Code:
Hall Fire Set
    Events
        Unit - A unit enters Class main fire <gen>
    Conditions
        ((Triggering unit) is A Hero) Equal to True
    Actions
        Set hall_fire_unit[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)

Code:
Hall 2 Potion Class
    Events
        Player - Player 1 (Red) types a chat message containing -potion class as An exact match
    Conditions
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Class main fire <gen> contains hall_fire_unit[(Player number of (Triggering player))]) Equal to True
            Then - Actions
                Unit - Move hall_fire_unit[(Player number of (Triggering player))] instantly to (Center of Potion Class <gen>)
                Camera - Pan camera for (Owner of hall_fire_unit[(Player number of (Triggering player))]) to (Center of Potion Class <gen>) over 0.00 seconds
                Special Effect - Create a special effect at (Center of Class main fire <gen>) using Abilities\Spells\Human\Invisibility\InvisibilityTarget.mdl
            Else - Actions
                Game - Display to (Player group((Triggering player))) the text: You cant go there r...

i jsut need it so insted of "player 1 (Red)" it becomes a 6 player trigger.

~~

ps. im sorry, ive read the previous replys, i apreciate it, but i kinda dont get it.
 

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
oh i see so all you need is an event?
you could have said it from the start....
anyway you can add to your trigger more than one event so just do event for all 6 players each like this:
Code:
Hall 2 Potion Class
    Events
        Player - Player 1 (Red) types a chat message containing -potion class as An exact match
        Player - Player 2 (Blue) types a chat message containing -potion class as An exact match
        Player - Player 3 (Teal) types a chat message containing -potion class as An exact match
        and so on....
get it?
 

FMAlchemist

New Member
Reaction score
4
oh.. OH yeah !

ahahs i thought of that, but then i thought that if teal typed that, and red was in it, then it would tele red in. but i relized i used the variable ^^

silly me.

hahas thank you all ~~
 
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