I used Ryokos hero tavern tutorial as a guide
Anyways, it works fine except that when I type -ar multiple heroes appear of the same type, and I dont want that. :banghead:
I checked his tutorial and the same thing happens. I want it so that when the host types -ar, only 1 hero of any type will appear, so that there are 12 DIFFERENT heroes when all is said and done.
(btw, I have another trigger that runs this one when I type -ar, so dont worry about no event)
Thanks for your help!
Anyways, it works fine except that when I type -ar multiple heroes appear of the same type, and I dont want that. :banghead:
Code:
All Random Action
Events
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Player((Integer A))) slot status) Equal to Is playing
Then - Actions
Player - Add -250 to (Player((Integer A))) Current gold
Set Total_Heroes = 24
Set Random_Count = 24
Set Random_Hero = (Random integer number between 1 and Random_Count)
Unit - Create 1 Hero_Array[Random_Data[Random_Hero]] for (Player((Integer A))) at ((Player((Integer A))) start location) facing Default building facing degrees
Set Random_Data[Random_Hero] = Random_Data[Total_Heroes]
Set Random_Hero = (Random_Hero - 1)
Camera - Pan camera for (Owner of (Last created unit)) to ((Owner of (Last created unit)) start location) over 1.00 seconds
Selection - Select (Last created unit) for (Owner of (Last created unit))
Else - Actions
Custom script: call DestroyTrigger( GetTriggeringTrigger() )
(btw, I have another trigger that runs this one when I type -ar, so dont worry about no event)
Thanks for your help!