An actual mirror image

Quauhtli

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Intro: Hey I've got (like the bilionth by now) a question. This time it is for a spell I am making.

Nothing Important: The hero casts the spell with maximum range of 2500 and it creates a copy of the original hero (like mirror image, but as you see here you can select where you copy it to) and this copy has a hostile aura (so it only effects enemies) depending on the level of the ability.

Question Intro: All that I can do, but the thing is; the image moves just as the hero moves.
So like the hero moves to the north of the map then the image will also move to the north. If the hero walks to the east the image will also walk to the east.
(I know this is not total "mirrory" like that when it walks to the east the image walks to the west, but I like it this way)

Question: Does anyone know the trigger for this (I am pretty sure it is doable, hopefully (and probably too) in GUI)?
Thanks in advance,
~Quauhtli
 

darkRae

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Maybe store the illusion to a variable, then detect when the real Hero is ordered to move, then issue the similar order to the illusion?
However, what will happen if the way is blocked by some trees or units?
 

Quauhtli

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darkRae said:
Maybe store the illusion to a variable, then detect when the real Hero is ordered to move, then issue the similar order to the illusion?
Well then doesn't the illusion walk towards the destination the hero is walking to too?
darkRae said:
However, what will happen if the way is blocked by some trees or units?
In that case it will just stand still (I actually want that "problem" :D)
 

darkRae

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> Well then doesn't the illusion walk towards the destination the hero is walking to too?

Detect the range and angle from the real Hero to target of movement, then create another point for the illusion to move to, with the same range and angle from the illusion

> In that case it will just stand still

Or make it 'crash' the tree and stop XD
 

Quauhtli

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Crash the tree? Heh good idea :p

What would the trigger be for detecting range and angle? (I will look for it in a sec but maybe you know it out the top of your head...)
 

vypur85

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Generic unit event - Issue oder with point/no point/on unit.

All three of them i think :).

Edit: Your illusion must be a unit instead of a real 'illusion'. Make it have no attack so that it doesn't auto-acquire attack. You might already know this but... just to mention :). And it's also good to make it invulnerable so that it doesn't move around when being attacked.
 

Quauhtli

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Generic unit event - Issue oder with point/no point/on unit. :D

Hmm ok. And then I need to use a real to calculate it?
 

vypur85

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Code:
Untitled Trigger 001
    Events
        Unit - A unit Is issued an [B]oder[/B] targeting an object
        Unit - A unit Is issued an [B]oder[/B] targeting a point
        Unit - A unit Is issued an [B]oder [/B]with no target
    Conditions
        (Unit-type of (Triggering unit)) Equal to Footman
    Actions
        Set Temp_Pt1 = Position of triggering unit
        Set Temp_Pt2 = Target point of issue order
        Set Angle = Angle between Temp_Pt1 and Temp_Pt2
        Set Distance = Distance between Temp_Pt1 and Temp_Pt2
        Set Illusion_Point = Position of Your_Illusion
        Unit - Order Your_Illusion to Move to Illusion_Point offset by Distance facing Angle

Something like that i think. :p It's not tested. So... I'm not sure whether it works or not...
 

Quauhtli

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Ye I think that would work. Thanks :D
Question answered

~Quauhtli
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