Fictional
New Member
- Reaction score
- 4
Ancient Evils
v0.10 Beta
v0.10 Beta
Revised 03/29/09
>>Overall Progress<< - 30%
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>>Quick Introduction<<
The basic principle of the game was inspired by an older game which I haven't seen played (at least on Azeroth) in ages; Defend the Ancient Tree (or something to that extent-it's so old I can't even remember the name).
I'm looking for help in the coding triggers and what not... as far as complex triggers go I'm a complete scrub. I can make simple triggers, but for the kind of game play I'm currently looking into I'm completely lost :thdown:.
Any advice, help or suggestions in any of the categories will be greatly appreciated.
>>Concept<< - 85%~
The conceptual ideas and concept as a whole have been in the work for months and I pretty much have a picture perfect idea of how this game should play out. I can even see it playing in my mind if I really think about it lol. My goal for the map is to have a fun game that people (especially hardcore DotA or ladder players) can play to take the edge off from competitive play, but still stay in the zone.
The idea behind the game is simple; defend the large magical holding cell that is currently holding Illidan from the onslaught of thousands of evil monsters/people that are trying to free him.
The storyline (in a nutshell) goes that you're a hero from Lorderon sent to aid the local town guard of a nearby hamlet that was recently ravaged by some unknown enemy. When you arrive, the town guard is in the midst of constant warfare with a plethora of enemies. They've dug in behind tons of barricades and are attempting to hold out, but they cannot succeed without your help. As time goes on the enemies seem to become harder, faster and stronger! However, don't lose hope! Arthas is on his way and you have to hold out until he gets there...
That isn't all though... You'll just have to wait to see the finished product I guess
>>Terrain<< - 95%~
I would say I'm half way to greatness as far as terraining goes, and it's basically done. Nothing mind blowing... but it gets the job done!
>>Triggers<< - 0%~
So far I haven't even touched triggers and have focused on units, items and terrain detail. What I'd be looking to get some help with or, even better, a coder to do, would be:
-Game Modes
-Difficulty (in mode and also based on the number of players)
-Enemy Spawns
-Events
-Other Misc. Things
>>Other<<
Other things I'm looking to do with this map:
-Custom Sounds
-Custom Models
-Custom Items (possibly the kind that will ACTUALLY show up on your hero)
-Great/Enthralling Storyline
>>Download<<
Coming Soon to a Warcraft III Frozen Throne near you!
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>>Project Team<<
Team Leader/Terrainer: Fictional
Coder/Jass Expert: ?
Backup Terrainer/Coder: ?
Tester #1: megaflame566
Tester #2:
Tester #3:
Tester #4:
Tester #5:
Tester #6:
>>Joining Us!<<
If you're interested in joining this project, just send a PM to my account or post an application on this thread explaining your prior experience with the position you're applying, some of the past projects you've worked on and the amount of time you can put in on this project per week (I'm not looking for maniacs, just an idea). References help!
>>Change Log<<
This would require a first version to be released