GhosTHunteR
New Member
- Reaction score
- 2
Well my passive spell is supposed to increase armor and the Hitpoints pool. I figured out that if I base my effects on Item Life Bonus and Devotion aura it will work. So the trigger would be working like this: when my hero learns Devotion Aura - add Item Life Bonus. So everything works fine except for the fact that I can't set the level of Item Life Bonus to Devotion Aura. I need help!
Here's my trigger:
I have the strange feeling that the second trigger needs to be corrected!
Edit: Help please
Here's my trigger:
Code:
Tough Like a Mountain
Events
Unit - A unit Learns a skill
Conditions
((Triggering unit) has buff Tough Like a Mountain ) Equal to True
Actions
Unit - Add Tough Like A Mountain Hit Point to (Triggering unit)
Unit - Set level of Tough Like A Mountain Hit Point for (Triggering unit) to (Level of Tough Like A Mountain for (Triggering unit))
Code:
Tough Like a Mountain 2
Events
Time - Every 2.00 seconds of game time
Conditions
((Random unit from (Units in (Playable map area))) has buff Tough Like a Mountain ) Equal to True
Actions
Unit - Set level of Tough Like A Mountain Hit Point for (Triggering unit) to (Level of Tough Like A Mountain for (Triggering unit))
I have the strange feeling that the second trigger needs to be corrected!
Edit: Help please