icond3maker
New Member
- Reaction score
- 6
Hello , how do I do this : The player 1 can't attack his ally player 2.. is this in triggers or in gameplay constants?
Trigger:
- Events
- Unit -A unit is attacked
- Conditions
- (Triggering Unit) belongs to ally of(Owner of(Attacking Unit)) Equal to true
- Actions
- Unit - Order (Attacking Unit) to stop
Triggering unit means "Attacked unit" with this event.