Anti block for TD

Draceus

New Member
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1
Well as the title says i need help creating some sort of anti block for my td.

If i enable attack on the units they smash every tower in the whole maze when they get blocked and they also smash towers sometimes when they get blocked by other creeps and not by towers.

Any way to fix this?
 

Romek

Super Moderator
Reaction score
964
Click

Post 8 and onwards.
 

Fallen-Kid

New Member
Reaction score
12
This is the simplest one i could think of off the top of my head. I'm not sure if it leaks I haven't messed with World Editor for a while so...

Trigger:
  • Prevent Attack
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • (Owner of (Attacking unit)) Equal to Player 12 (Brown)
    • Actions
      • Wait 1.00 seconds
      • Unit - Order (Attacking unit) to Move To (Center of EndPoint)

Of course this is assuming brown is the owner of your creeps and you may have to modify and duplicate this for each individual player if they don't all have the same end points.

Edit: Too slow! lol
 

Romek

Super Moderator
Reaction score
964
Basically, if there's a continuous chain of towers from one side of the 'map' to the other, it means there's a blockage.
I believe there was a demo map posted by someone in that thread.
 
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