Any way for trigger to identify when unit is shot with searing arrow ?

JuffoWup

New Member
Reaction score
6
I was curious to know if there is any way for trigger
to identify when unit is hit with searing arrow. For example
when unit is hit with it the trigger does certain actions.
 

PB_and_J

level 85 anti-spammer
Reaction score
41
You can give searing arrow a buff, then have a trigger that fires off when your unit accuires the buff.
 

Kershbob

New Member
Reaction score
30
Searing arrows is cast

Code:
Events
-Unit begins the effect of an ability

Conditions
-(ability being cast) = searing arrows

Actions
-[Any actions relating to (target of ability being cast)]
 

PB_and_J

level 85 anti-spammer
Reaction score
41
JuffoWup said:
but there isnt event when unit aquires buff
No, I meant add one yoursellf.
 

RunningAway

Cool Member
Reaction score
1
Does attacking with searing arrow count as casting? I don't think so... but its worth a shot :/ You could create your own custom buff which is added to the unit when its hit by searing arrow...
 
D

deathtomato

Guest
Why not just use -- If unit is target of ability searing arrows?

Edit: oic it dont count as casting... nvm lol
 

Zakyath

Member
Reaction score
238
I had a nice idea. Then I realised that you could stop auto-casting. But this is how you see if the attacking unit has got the spell

A unit is attacked

Level of Searing Arrows for attacking unit greater than or equal to 1
 

Zakyath

Member
Reaction score
238
ROFL! ALWAYS TRY STUFF! Who's the funny bastard that's saying that it DOESN'T count as casting!?
 
G

Griffen

Guest
Zakyath said:
ROFL! ALWAYS TRY STUFF! Who's the funny bastard that's saying that it DOESN'T count as casting!?

It doesn't when autocast.
 
D

deathtomato

Guest
Griffen said:
It doesn't when autocast.
which is the point zakyath, lol u sounded so exited =(

The only way i could think is by using buffs . Maby you could have another trigger that turns another one on (that u have in the trigger that goes every 1 sec or so that picks all units affected by buff) whenever he attacks to prevent lag while he is not shooting.

edit: wow thats confusing. Basically i am suggesting u have 2 triggers, one (trigger 1) that pics all units and if it is affeected by buff then doing whatever to it. The other turns Trigger One on whenever the unit/hero shoots for a sec or 2.
 
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