AOE increase and splash damage increase?

Funce

Forum Assassin
Reaction score
1
I have edited a unit (marauder) and I would like to give it splash damage 1 quarter of total damage to initial target.

The "Marauder" is a hero and I would like this as level-able passive that scales from 0.25, 0.5, 0.75, then equal amount of damage.

I would also like to increase AOE in the same passive scaling 1, 2, 3, and 4

Does anyone know what I could do here?


by the way guys I love you, you always can answer anything :D
 

MissKerrigan

Active Member
Reaction score
23
Just go to the 'damage effect' of the marauder and select the 'search' tab and fill in '0.25' as fraction, select the radius you want

By the way, do you mean that you can upgrade the marauder to multiple levels which makes it a bigger splash? or do you mean that the splash damage should be 100% at close range and 25% at far range?
 

Funce

Forum Assassin
Reaction score
1
I would like the ability to increase in damage and AOE as it levels but it still only hurts 1 target, even after your instructions.
Do you know what has happened here?
 

Siretu

Starcraft 2 Editor Moderator
Reaction score
293

Funce

Forum Assassin
Reaction score
1
I read that tutorial first before making this ability

I'll check some places...
 

Dave312

Censored for your safe viewing
Reaction score
269
I would like the ability to increase in damage and AOE as it levels but it still only hurts 1 target, even after your instructions.
Do you know what has happened here?
In the Search: Search Areas +[/i] property, make sure the Arc value is set to 360 and Radius is set to a large enough value (between 1 and 2 should do it). Also make sure the the targets are not being excluded by the Search: Search Filters property.

As far as increasing the splash damage for each ability level, the easiest way would be to create a new damage effect for each possible ability level. Now you need to create a Requirement for each damage effect (except for level 0, when the ability is yet to be researched) which tests which level the ability is at. So for the requirement for level 1 of the ability:
Code:
USE
   Equals
      Count Behaviour <Your_Ability_Behaviour> Completed at Unit
      Constant 1
SHOW
The other levels for this requirement will be the same except that the Constant value will be increased to match the level being tested.

Now you need to create a validator for each damage effect of the type Player Requirement and set the Validator: Value property to the corresponding requirement you just created. Then create a Switch effect and set the Effect: Default Value to the standard damage effect (the one to be used when that player has not learned the ability). Then edit the Effect: Cases + property and add each of the other damage effects and the corresponding validator to go with it. Make sure Fallthrough is disabled.
Finally on your units weapon, set the Impact Effect to the Swicth effect instead of the Damage effect.

I'm sorry if I have rushed through that. If something doesn't make sense or you need further info let me know.
 

Funce

Forum Assassin
Reaction score
1
I have some requirements already like this one
Code:
USE
  Greater Than or Equal To
      Count Ability "Marauder" - "Ability"
      Constant 1
 
SHOW
  Greater Than or Equal To
      Count Ability "Marauder" - "Ability"
      Constant 1

Sorry I can't tell you about anything about the map's heroes or Abilities so you'll have to go with me here.

Is this an OK Requirement for this ability?

EDIT: Wait... this would make it accumulative right... that might be why...
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top