AoE stat based damage

guneruh

Member
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Hi!, i would like to know, how i could make an Area on Effect Damage based on stats, what trigger could i use? i tried with the area damage action, but i want to only affect enemies, how i could do it?
 

MorbazanRhot

New Member
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Here's an example from a spell I use:

Trigger:
  • Searing Light Spell Damage
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Searing Light
    • Actions
      • Set TempPoint1 = (Position of (Triggering unit))
      • Set unitgroup = (Units within 200.00 of TempPoint1 matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True))
      • Unit Group - Pick every unit in unitgroup and do (Unit - Cause (Triggering unit) to damage (Picked unit), dealing (2.00 x (Real((Strength of (Triggering unit) (Include bonuses))))) damage of attack type Spells and damage type Normal)
      • Custom script: call RemoveLocation (udg_TempPoint1)
      • Custom script: call DestroyGroup (udg_unitgroup)


Edit: I fixed it up quickly to be easier for you to modify. Just change the ability being cast condition, and you can change the number before the stat damage value and obviously the type of stat (I just put those in there as a base to work from). This make sense?

-TempPoint1 is just a point variable, you can use whatever name you'd like, it's there to prevent a point leak.
-unitgroup is just a unit group variable, also can be named whatever you'd like.
 

simonake

New Member
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Where is the "Strenght, Agility or Intelligence" of a unit in the reals
I don' think it exixts.
 

Lamby

New Member
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You have to use "conversion: convert integer to real", you should be able to find it on there under the hero category.
 

guneruh

Member
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1
ok, i got another question: How i make and AoE based on stat Damage per second?, i mean, like the Bladestorm skill, so i can make 450 damage per second plus for example 50% of the strenght each second.
 

Angel_Island

Much long, many time, wow
Reaction score
56
You have to use a periodic event like this:
Trigger:
  • Untitled Trigger 001
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Spell
    • Actions
      • Set Caster = (Triggering unit)
      • Trigger - Turn on Untitled Trigger 002 <gen>
      • Countdown Timer - Start Timer as a One-shot timer that will expire in 5.00 seconds

Trigger:
  • Untitled Trigger 002
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Set TempPoint = (Position of Caster)
      • Set TempGroup = (Units within 600.00 of TempPoint matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) belongs to an enemy of (Owner of (Caster))) Equal to True) and ((Matching unit) Not equal to (Caster)))))
      • Unit Group - Pick every unit in TempGroup and do (Actions)
        • Loop - Actions
          • Unit - Cause Caster to damage (Picked unit), dealing (450.00 + ((Real((Strength of Caster (Include bonuses)))) x 0.50)) damage of attack type Hero and damage type Universal
      • Custom script: call RemoveLocation(udg_TempPoint)
      • Custom script: call DestroyGroup(udg_TempGroup)

Trigger:
  • Untitled Trigger 003
    • Events
      • Time - Timer expires
    • Conditions
    • Actions
      • Trigger - Turn off Untitled Trigger 002 <gen>

May not be in MUI.
 

soulmaka

New Member
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2
What is MUI anyway?? iv'e Already Know So much triggers .. but dunno what is MUI.. Hehehehe
 

Komaqtion

You can change this now in User CP.
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MUI = Multi Unit Instanceable, which means that it can be cast by several units at the same time ;)
 

Igor_Z

You can change this now in User CP.
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Ahm, why do u need it MUI? U can make different triggers for different spells. No need for MUI. Btw will u use it with more units than once?
 

guneruh

Member
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1
is a map of 10 players, players can pick the same class if the want, so it would cause errors.
 
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