Archer Wars Class Ideas

Teclis

New Member
Reaction score
0
Cleeezzz I am a big fan of your map, me and my AWL clan host this map all the time, (I became pro with revolver, and love him) and I had a great idea for a class.

Mediator Archer

Shoot
Shoot
Blink Switch (Causes you to switch positions with the selected player [With blink effect on both] in a range of 0-1000)
Tornado Arrow (Causes all the arrows in the field to rotate in the form of a tornado launching other arrows from the center)
Dash (Dashes the hero to the direction he is facing on a short range)

I love Archer Wars, you're my hero cleeezzz.
 

sjakie

Cookie Be Awesome!
Reaction score
127
Ill give it a shot (You get it? Give it a shot? Its a joke!:D)
Ofcourse, all numbers are just rough guesses. I honestly can not tell what numbers will be ballanced in your map and which ones are overpowered.

Natural Archer
-Shoot: Regular shooting skill. Every archer has this, ofcourse.

-Living Arrow: Fires an arrow that, upon hit, grows several roots to entange the target for 3 seconds.

-Barkskin: Nullifies the effect of one arrow that hits the Natural Archer every 30 seconds.

-Spirit of the Forest: Adds +15% MS and reduces Shoots cooldown by 3 seconds when walking next to trees.

-Living Woods: Animates 2 trees, turning them into treants under the Natural Archers control. The treants can not attack and fall apart after being hit by an arrow. They count as trees for the Spirit of the Forest skill.

Dark Archer
-Shoot: Regular shooting skill. Every archer has this, ofcourse.

-Animate Dead: Whenever the Dark Archer kills an opposing archer, a skeletal archer will rise from the corpse to serve the Dark Archer. Skeletal archers can use the Shoot skill once before falling apart. They last for up to 15 seconds or until hit by an arrow.

-Night Stalker: Increases the Dark Archers MS by 8% and her vision by 200 at nighttime.

-Bone Barrier: Summons bones to protect the Dark Archer and nearby allied units from one arrow. Lasts 5 seconds.

-Undead Replacement: The Dark Archer swaps positions with the target skeletal archer. Has a 1 second casting time.

Swamp Archer
-Shoot: Regular shooting skill. Every archer has this, ofcourse.

-Moisture: Causes the ground around the Swamp Archer to become wet and muddy. This slows all opposing archers within 400 range by 12%.

-Muddy Trap: Calls upon rainclouds to soak the target 400 AOE. All enemies located in that area 2 seconds after the skill was cast will find themselves trapped inside the soil for 3 seconds.

-Earthen Arrows: Fires 3 Earthen Arrows at the target spot. Each arrow has a 40% chance to not fall apart, thus counting as a normal arrow upon hit.

-Whispershroom: Summons a tiny, invisible mushroom at the target location. The mushroom has a vision radius of 600 and shares vision with the Swap Archer, allowing him to keep an eye on the nearby area. Up to 4 Whispershroom can be maintained at a time.

Ghostly Archer
-Shoot: Regular shooting skill. Every archer has this, ofcourse.

-Spooky Shot: Fires an invisible arrow at the target which deals normal damage upon hit.

-Fade: The Ghostly Archers transparency swings between 0% and 50% (0% and 25% at night), making her hard to see.

-Levitate: Increases the Ghostly Archers speed by 60% for 5 seconds. As long as Levitate is active, she is immune to ground effect, such as Mines or Spikes.

-Astral Vision: Whenever any archer dies, the Ghostly Archer gains vision of the 1200 AOE around the corpse for 10 seconds.

Trapping Archer
-Shoot: Regular shooting skill. Every archer has this, ofcourse.

-Barbed Shot: Fires a barbed arrow at the target. Should it not kill its victim, will it still deal damage over time for 10 seconds. Every second it deals damage, the victim will leave behind a bloodstain, allowing the Trapping Archer to track him down.

-Snare: Places an invisible snare at the target spot. Should an opposing archer come within 250 range of the snare, the trap is triggered and the victim is immobilized for 3 seconds. Up to 2 snares can be maintained at a time.

-Spike Hole: Digs a 300 AOE traphole at the target location and places spikes at its bottom, which takes 5 seconds to do. The hole is then covered with leaves and branches, somehow camouflaging it but allowing other archers to see its location. Whenever a careless enemy still steps on that 300 AOE, he falls in the pit and is instantly killed. The pit itself is destroyed in the process. Only 1 pit may be maintained at a time.

-Tripwire: Places a tripwire between the Trapping Archer and a point of a maximum 500 range away. Every enemy stepping over this wire trips, tumbles 300 distance forwards, and is then stunned for a second. The wire is destroyed in the process. Only 1 wire may be maintained at a time.
 

Olyvian

New Member
Reaction score
2
Mechanic archer
every mechanical things is destroyed when killed.

abilities
> creates a gunner on the ground
> increases how many gunners can be made
> increases the dmg, speed and range of the machines.
> Bomb arrow
> A moving gunner on the ground that can be controlled by the player (this is the most powerfull gunner, can only create few of them)

just a suggestion, it can be highly modified ^^

ive never played ur map before, but i have seen ur gameplay clips at youtube : p
 

jonadrian619

-___-
Reaction score
242
I never played Archer Wars before (though I saw the screenies). I've retired from WE and Wc3 but that doesn't mean I can't share some ideas with you:p

Splitter Archer

Shoot - Ofc it's the regular archer skill.
Dual Split Shot - Fires an arrow that splits into two smaller arrows, each arrow dealing 75% damage of the original arrow fired.
Piercing Power - Each arrow from Shoot pierces through the target, therefore able to strike two more enemiues, if they're around.
Volleyshot - Fires five arrows, each splitting into five arrows of the same size as the originals, to the target point, tearing apart anyone within the AoE.
Impaling Arrows - Shoots an arrow that deals damage when it hits an enemy unit. The arrow then explodes into a huge nova of arrows that bursts outward, obliterating the target and further damaging nearby enemies.

Speed Archer

Shoot - Ofc it's the regular archer skill.
Sprint - Sprints to a target point with speed. This one can occur within 800 range. The farther the distance, the more mana drained.
Strafe - Attacks 12 nearby enemy units simultaneously. It's also possible for one enemy to take more than one hit if there are enemies few in number.
Reflex - If the speed archer is not moving and at the same time not attacking, he will evade any attack 100%. If he's moving, the evasion probability will be 35%. If he's immobile but attacking, his chances of evading attacks go to 45%.
Double Scar - Shoots a convetional arrow at a target unit, then the Dash Archer quickly sprints towards the target, slashing the target and dealing a lot of damage.

Chemical Archer

Shoot - Ofc it's the regular archer skill.
Poison Ammo - Shoots an arrow coated with deadly poison that deals more damage than the normal arrow, plus dealing 40 poison damage per second in 5 seconds.
Puddle of Acid - Pours a jar of acidic fluid at the ground where the Chemical Archer is standing. The acids react to anything it touches, and afterwards it turns the ground into blight when it evaporates. Units that enter the puddle will take 25 damage every half second.
Toxic Bomb - Shoots an arrow that contains toxic substances and fluids to a target point. Upon impact, the arrow explodes like a poison grenade, dealing damage and poisoning enemies caught in the green blast.
Green Marksman - [Active ability] The chemical archer douses himself with a liter of special acid that damages everything except himself. Any unit, friend or foe, or a tree, in contact with the archer while the skill is in effect will take damage, and afterwards receive a poison debuff that lasts around 15 seconds. The skill lasts 45 seconds.
 
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