I am attempting to make only 1 armor type and 1 attack type for my map. I want to the attack to deal full damage and then be reduced by how much armor they have. Spells will deal full damage as well. I was doing chaos/divine and it was working well, but divine takes no damage from spells.
For example, if a unit has no armor and gets hit that unit will take full damage.
If the unit has armor, it will be reduced.
What armor types can I use to do this, and how can I do this?
For example, if a unit has no armor and gets hit that unit will take full damage.
If the unit has armor, it will be reduced.
What armor types can I use to do this, and how can I do this?