Arrow Key Movements Problem

Azylaminaz

Vox Populi
Reaction score
91
I am making my map arrow key movements. You can't move downwards by arrow key, I just made it so there is gravity. Problem is, if you are on the ground, and attempt to go left, and you are next to the edge, you will get stuck (look at screenshot if you don't understand). Anyone know how to fix this, I've tried many times, nothing seems to work...
 

freakincage

New Member
Reaction score
1
I am making my map arrow key movements. You can't move downwards by arrow key, I just made it so there is gravity. Problem is, if you are on the ground, and attempt to go left, and you are next to the edge, you will get stuck (look at screenshot if you don't understand). Anyone know how to fix this, I've tried many times, nothing seems to work...


One) What does then going downwards have to do with anything?
Two) Your screenshot seems to show the unit getting stuck going "Right"
Three) I don't see how your unit would get stuck going left and not right...
 

Azylaminaz

Vox Populi
Reaction score
91
Oops, forgot to show my trigger.
Code:
Move
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in Riflemen and do (Actions)
            Loop - Actions
                -------- Left --------
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Left[(Player number of (Owner of (Picked unit)))] Equal to True
                    Then - Actions
                        Set tempPoint[0] = (Position of (Picked unit))
                        Set tempPoint[1] = (tempPoint[0] offset by (-12.00, 0.00))
                        Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                        Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (X of tempPoint[1]) Equal to (X of tempPoint[2])
                                (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                            Then - Actions
                                Unit - Move (Picked unit) instantly to tempPoint[1]
                            Else - Actions
                        Custom script:   call RemoveLocation (udg_tempPoint[2])
                        Custom script:   call RemoveLocation (udg_tempPoint[1])
                        Custom script:   call RemoveLocation (udg_tempPoint[0])
                    Else - Actions
                -------- Right --------
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Right[(Player number of (Owner of (Picked unit)))] Equal to True
                    Then - Actions
                        Set tempPoint[0] = (Position of (Picked unit))
                        Set tempPoint[1] = (tempPoint[0] offset by (12.00, 0.00))
                        Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                        Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (X of tempPoint[1]) Equal to (X of tempPoint[2])
                                (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                            Then - Actions
                                Unit - Move (Picked unit) instantly to tempPoint[1]
                            Else - Actions
                        Custom script:   call RemoveLocation (udg_tempPoint[2])
                        Custom script:   call RemoveLocation (udg_tempPoint[1])
                        Custom script:   call RemoveLocation (udg_tempPoint[0])
                    Else - Actions
                -------- Up --------
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Up[(Player number of (Owner of (Picked unit)))] Equal to True
                    Then - Actions
                        Set tempPoint[0] = (Position of (Picked unit))
                        Set tempPoint[1] = (tempPoint[0] offset by (0.00, 20.00))
                        Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                        Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (X of tempPoint[1]) Equal to (X of tempPoint[2])
                                (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                            Then - Actions
                                Unit - Move (Picked unit) instantly to tempPoint[1]
                            Else - Actions
                        Custom script:   call RemoveLocation (udg_tempPoint[2])
                        Custom script:   call RemoveLocation (udg_tempPoint[1])
                        Custom script:   call RemoveLocation (udg_tempPoint[0])
                    Else - Actions
                Set tempPoint[0] = (Position of (Picked unit))
                Camera - Pan camera for (Owner of (Picked unit)) to tempPoint[0] over 0.50 seconds
                Set tempPoint[1] = (tempPoint[0] offset by (0.00, -12.00))
                Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (X of tempPoint[1]) Equal to (X of tempPoint[2])
                        (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                    Then - Actions
                        Unit - Move (Picked unit) instantly to tempPoint[1]
                    Else - Actions
                Custom script:   call RemoveLocation (udg_tempPoint[2])
                Custom script:   call RemoveLocation (udg_tempPoint[1])
                Custom script:   call RemoveLocation (udg_tempPoint[0])
1) If I disable to gravity, it can go left just fine, no interference.
2) It's going left. Of course, if I press up or right, it can move again, but it gets stuck at that angle going left on every little cliff.
3) I don't know why either. To my understanding of how the WarCraft auto-movement system workss, my check shoudl fix it.


I forgot to tell you, the map is basically 2-D, like Soldiers (if you have played it).

Edit: Please don't try to convince me to use 0.03, I picked 0.01 because of the animations look A LOT better (when going up against a wall or right against a wall).
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
Well...Not sure if this helps...But i guess if you tell it to move lets say 12 spaces right. and it gos into a wall warcraft will let it get stuck...A possible but most likey not easy or good way to do it is. Map all your walls with varibles and then make sure you keep track of where its at and where you walls are and if it would go into a wall dont let it move right...

But thats a painful way of doing it. it would require puting in all the walls as varbiles and makeing a grid system...Sorta like my train game...i am sure theres a easyer way...
 

Azylaminaz

Vox Populi
Reaction score
91
Why would I move it right? o_o

All the walls are already coated by doodads (pathing blockers), to give the effect so they can get right next to the wall. o.o'
 

BornANoob[MR]

Member
Reaction score
21
Why not just have a region that when you enter it, enables a hidden timer, to kind of test if you are stuck, so if after 15 seconds you are still in the same region, it will move you a little to the right?


e.g.

When it enters, do Player1Inside +1
Wait 15 seconds
If Player1Inside =/>1
Then move Player1 to (AnotherRegion)
Else Do nothing

When it leaves, do Player1Inside - 1

And the trigger will work easily, since you can have loads of different regions for the one event in one trigger.
 

Azylaminaz

Vox Populi
Reaction score
91
You are stuck until you press the up arrow to fly over it. It may be seconds of delay, but think if you ran next to a tree in DotA and you got stuck for a second when you only had 10% of your life..
 

Azylaminaz

Vox Populi
Reaction score
91
~Bump~

Anyone want to tell me why it is actually happening, I could probably find a work-around, then...
 

1337Elite

New Member
Reaction score
14
Are you sure you apply the gravity right? Might be that it drags the ball a bit more to the right side than the left. I might be wrong. Then again, I'm tired as hell.
 

demotry241

Don't Ever Categorize Yourself.
Reaction score
105
hehehe. this only happens at the left side of a path blocker.. not the actual terrain itself xD
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top