Arrow Key Movements Problem

Azylaminaz

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I am making my map arrow key movements. You can't move downwards by arrow key, I just made it so there is gravity. Problem is, if you are on the ground, and attempt to go left, and you are next to the edge, you will get stuck (look at screenshot if you don't understand). Anyone know how to fix this, I've tried many times, nothing seems to work...
 
I am making my map arrow key movements. You can't move downwards by arrow key, I just made it so there is gravity. Problem is, if you are on the ground, and attempt to go left, and you are next to the edge, you will get stuck (look at screenshot if you don't understand). Anyone know how to fix this, I've tried many times, nothing seems to work...


One) What does then going downwards have to do with anything?
Two) Your screenshot seems to show the unit getting stuck going "Right"
Three) I don't see how your unit would get stuck going left and not right...
 
Oops, forgot to show my trigger.
Code:
Move
    Events
        Time - Every 0.01 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in Riflemen and do (Actions)
            Loop - Actions
                -------- Left --------
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Left[(Player number of (Owner of (Picked unit)))] Equal to True
                    Then - Actions
                        Set tempPoint[0] = (Position of (Picked unit))
                        Set tempPoint[1] = (tempPoint[0] offset by (-12.00, 0.00))
                        Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                        Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (X of tempPoint[1]) Equal to (X of tempPoint[2])
                                (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                            Then - Actions
                                Unit - Move (Picked unit) instantly to tempPoint[1]
                            Else - Actions
                        Custom script:   call RemoveLocation (udg_tempPoint[2])
                        Custom script:   call RemoveLocation (udg_tempPoint[1])
                        Custom script:   call RemoveLocation (udg_tempPoint[0])
                    Else - Actions
                -------- Right --------
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Right[(Player number of (Owner of (Picked unit)))] Equal to True
                    Then - Actions
                        Set tempPoint[0] = (Position of (Picked unit))
                        Set tempPoint[1] = (tempPoint[0] offset by (12.00, 0.00))
                        Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                        Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (X of tempPoint[1]) Equal to (X of tempPoint[2])
                                (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                            Then - Actions
                                Unit - Move (Picked unit) instantly to tempPoint[1]
                            Else - Actions
                        Custom script:   call RemoveLocation (udg_tempPoint[2])
                        Custom script:   call RemoveLocation (udg_tempPoint[1])
                        Custom script:   call RemoveLocation (udg_tempPoint[0])
                    Else - Actions
                -------- Up --------
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        Up[(Player number of (Owner of (Picked unit)))] Equal to True
                    Then - Actions
                        Set tempPoint[0] = (Position of (Picked unit))
                        Set tempPoint[1] = (tempPoint[0] offset by (0.00, 20.00))
                        Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                        Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (X of tempPoint[1]) Equal to (X of tempPoint[2])
                                (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                            Then - Actions
                                Unit - Move (Picked unit) instantly to tempPoint[1]
                            Else - Actions
                        Custom script:   call RemoveLocation (udg_tempPoint[2])
                        Custom script:   call RemoveLocation (udg_tempPoint[1])
                        Custom script:   call RemoveLocation (udg_tempPoint[0])
                    Else - Actions
                Set tempPoint[0] = (Position of (Picked unit))
                Camera - Pan camera for (Owner of (Picked unit)) to tempPoint[0] over 0.50 seconds
                Set tempPoint[1] = (tempPoint[0] offset by (0.00, -12.00))
                Unit - Move Peasant 0002 <gen> instantly to tempPoint[1]
                Set tempPoint[2] = (Position of Peasant 0002 <gen>)
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (X of tempPoint[1]) Equal to (X of tempPoint[2])
                        (Y of tempPoint[2]) Equal to (Y of tempPoint[1])
                    Then - Actions
                        Unit - Move (Picked unit) instantly to tempPoint[1]
                    Else - Actions
                Custom script:   call RemoveLocation (udg_tempPoint[2])
                Custom script:   call RemoveLocation (udg_tempPoint[1])
                Custom script:   call RemoveLocation (udg_tempPoint[0])
1) If I disable to gravity, it can go left just fine, no interference.
2) It's going left. Of course, if I press up or right, it can move again, but it gets stuck at that angle going left on every little cliff.
3) I don't know why either. To my understanding of how the WarCraft auto-movement system workss, my check shoudl fix it.


I forgot to tell you, the map is basically 2-D, like Soldiers (if you have played it).

Edit: Please don't try to convince me to use 0.03, I picked 0.01 because of the animations look A LOT better (when going up against a wall or right against a wall).
 
Well...Not sure if this helps...But i guess if you tell it to move lets say 12 spaces right. and it gos into a wall warcraft will let it get stuck...A possible but most likey not easy or good way to do it is. Map all your walls with varibles and then make sure you keep track of where its at and where you walls are and if it would go into a wall dont let it move right...

But thats a painful way of doing it. it would require puting in all the walls as varbiles and makeing a grid system...Sorta like my train game...i am sure theres a easyer way...
 
Why would I move it right? o_o

All the walls are already coated by doodads (pathing blockers), to give the effect so they can get right next to the wall. o.o'
 
Why not just have a region that when you enter it, enables a hidden timer, to kind of test if you are stuck, so if after 15 seconds you are still in the same region, it will move you a little to the right?


e.g.

When it enters, do Player1Inside +1
Wait 15 seconds
If Player1Inside =/>1
Then move Player1 to (AnotherRegion)
Else Do nothing

When it leaves, do Player1Inside - 1

And the trigger will work easily, since you can have loads of different regions for the one event in one trigger.
 
You are stuck until you press the up arrow to fly over it. It may be seconds of delay, but think if you ran next to a tree in DotA and you got stuck for a second when you only had 10% of your life..
 
~Bump~

Anyone want to tell me why it is actually happening, I could probably find a work-around, then...
 
Are you sure you apply the gravity right? Might be that it drags the ball a bit more to the right side than the left. I might be wrong. Then again, I'm tired as hell.
 
hehehe. this only happens at the left side of a path blocker.. not the actual terrain itself xD
 
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