Attack damage = 0?

mango

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Is it possible to get a unit's attack damage = to 0, so that it doesn't actually do physical damage to any unit but will still go through the "act" of attacking? I've tried editting all the Damage fields in the Object editor and setting them to 0, but then the unit won't attack at all. The lowest I've managed to get the unit damage is 12-13. Thanks in advance
 

bOb666777

Stand against the ugly world domination face!
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Um..... Set damage base to 0, Number of Dice to 1, and Sides per dice to 0
 

mango

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That's what I'm currently using, but the unit is still doing 12-13 damage. Is there a gameplay constant or something that I'm missing that is setting the minimum damage?
 

Builder Bob

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You could
  • give it a damage type which does 0% damage to all armor types (do this in gameplay constants)
  • give the unit attack damage -1 (hold shift to change to negative values) with one dice doing 1 damage.
 

No_exit

Regular User (What is Custom User Title?)
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Maybe a bit drastic but ...
Combat - Attacks Enabled: None

If your unit is a hero, it is possible that it gets damage from its primary attribute. You can disable damage gain from primary attributes for ALL heroes in your Game Constants but you cannot do it for a single hero.
(Hero Attributes - Attack Bonus per Primary Att. Point.)
 

bOb666777

Stand against the ugly world domination face!
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Nah, Damage base 0, Nb of dice 1 and sides per dice 0 should work, I just tried... Maybe he did something wrong ><
 

mango

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i used the -1 integer and the gameplay constants, and everything works great. thanks VERY much guys
 

Builder Bob

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i used the -1 integer and the gameplay constants, and everything works great. thanks VERY much guys

Each one of the suggestions I gave will result in 0 damage on their own. Both are not required at the same time. Doesn't hurt to use both either though.
 
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