Attribute Bonus Abillity Question

Trickster

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You all played Defiance's Rpg....well...on lvl up..you can rise your one stat. .. str,int or agi...and you know how its done... you first have Yellow + ... and when you click on it....you get 3 more +...one for agi,one for str and one for int...and you can use only one on every lvl up..how can i do something like this...???
 
"I all haven't played Defiance RPG", but I have an idea on how to do this (the description is somewhat lacking, and full of unnecessary elipses). Create a Spell Book (item ability made hero) with the icon of the Attribute Bonus. Then inside have 3 custom skills (Warstomp, Fan of Knives, Thunderclap) with no effects, but are detected by triggers that uses "Unit - Set Level of Ability for Unit" to change the level of 3 custom Attribute Bonus skills for the Triggering Unit, if the unit has at least one skill point. Then just modify the skills points and reduce it by one. Finished!
 
You give a hero 3 skills as hero abilities, all dummies. No effects on any of them, you don't have to change anything but the tooltips and interface icons.
Code:
Hero Attribute Bonus
Events
    Unit - HERO Learns a skill
Conditions
Actions
    Unit - Remove Agility Bonus from (Triggering unit)
    Unit - Remove Intelligence Bonus from (Triggering unit)
    Unit - Remove Strength Bonus from (Triggering unit)
    If (Learned Hero Skill) Equal to (Agility Bonus) then do Hero - Modify Agility of HERO: Add 1) else do (Do nothing)
    If (Learned Hero Skill) Equal to (Intelligence Bonus) then do Hero - Modify Intelligence of HERO: Add 1) else do (Do nothing)
    If (Learned Hero Skill) Equal to (Strength Bonus) then do Hero - Modify Strength of HERO: Add 1) else do (Do nothing)
 
Indeed that will work, but it will only work for one level. You learn the skill, then remove it. Now you can't learn it anymore, and there's no way to add learnable skills via triggers.
 
When you remove a hero ability it sets its level to 0; it doesn't actually remove the ability from selection. It's the same with adding a hero ability - if the hero doesn't have it in the object editor he can't level it up without triggers.
Edit: Actually, removing ANY ability just sets it to 0; that's why even non-hero abilities have a minimum level of 1 in the object editor.
Also, giving a hero a hero ability in the object editor gives him the option of leveling that ability with his ability points; nothing else.
 
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