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Aw2k6

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...Ok, I've decided to just go with the terrain I have, if it's in heavy need of updating (which could occur AFTER it's finished and out being tested) then I'll bring that topic back up.

(Oh, by the way, the ...'s are just me indenting my paragraphs, because it edits out spaces)

...I have a creative block. I have big problems thinking of ideas. But I love playing with triggers and making/playing with maps. I want to make my Tower Wars map something.. New. Which might I add, is a very rare occurance these days. I don't want to end up with Level'd Guard towers, fire towers, stupid simple things like that. I want the game to take more thinking than that.

...One thing I've thought of recently, is the possibility of having a 'main' tower. One that has multiple abilities, and it's more of you controlling it than anything. It would involve actively thinking, having the player take in many circumstances to decide on what to do.

...Basically other than that I have no ideas, except for making towers with different abilities that are casted when it attacks a target. That alone's not big in requiring thought. *sigh* Anyways, if any of you think you have any ideas on what I could do to improve my map, please post. I'm looking for any inspiration.

...Oh, another thing I've thought of, is a bonus mode. Something that will be different from anything I've seen at least. Income Race mode. The creeps give more income while increasing in difficulty, when it's normally the opposite. However, each player spawns units for themselves only, and have to reach a certain level of income without letting any units by. Once a player reaches the income setting, they have to finish off any remaining creeps that are spawned for them in order to win. (This way, if another player reaches the income level needed before that person has finished the monsters, he can still win if he gets rid of his spawn first.)


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:: Post previously said ::
Code:
...I've decided I may as well post what I'm toying with whilst using the editor. :P I'll probably update this post if I have anything big to state (which probably won't happen, but y'know, what if?).

...Anyways, there's 2 different maps I've currently been working on. One is a 2v2v2v2 Tower Wars map, and the other, an orpg. Now, I take precedence on the Tower Wars map, because it's one that will more likely ever get outside the editing process. The orpg map is one that I'm using for learning, testing, trying new things. It is highly unlikely it ever gets to anybody else.

...Well, first topic of discussion, is the terrain on my Tower Wars. Oh, by the way, I haven't decided on a name for it. I may end up naming it "[i]New Tower Wars[/i]" or something. :rolleyes: But yeah, I love playing with triggers   (GUI for now, haven't stepped up to JASS yet), but I'm absolutely horrible at designing terrain.

...I'm aiming on a terrain with the heavy prominance on mazing. If you've ever played Cube Defense, it is what I call a map with mazing. Very few others (none that come to mind) can come close to what Cube Defense has in mazing possibilities. I originally wanted to use the terrain from Cube Defense and call it Cube Wars, but scrapped that idea.

...I'm looking for any suggestions on how to go about doing this terrain. I have an idea, but I'm not liking it a whole lot. I tried to describe it for about 15 minutes and then told myself it was hopeless (It was! :banghead: ).

...If I decide to say anything else I'll edit this post. Thanks for anybody that is willing to waste a tiny bit of their brains for me! :D
 
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    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
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    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
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    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
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    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
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    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
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    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
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    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
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    Power back on finally - all is good here no damage
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    Happy Friday!
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    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

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