Tom Jones
N/A
- Reaction score
- 437
1. Set casting time on the ability to something besides 0
2. By setting a players food cap.
2. By setting a players food cap.
Player - Set *Some Player*s Food cap to *Something*
Problem 10: Unsolved
How do I nullify enemy armour? Let's say there is a group of enemy units.
Some of them are peon, grunts, and so on. Those guys have different
armour of course. I am creating a spell that reduces their armour to 0,
but not negative. How am I suppose to do it?
such as ciritical?how to detect a non attacking ability
u can check it by picking every unit with buff within range from unit i thinkattacking ability are friendly type of auto cast such as frost armor?
Detect Critical
Event
Unit - A unit is Attacked
Condition
(Attacking unit) equal to <<Ur Unit>>
Action
Trigger - Add to Detect Critical 2 <gen> the Event (Attacked unit) takes damage.
Detect Critical 2
Event
Condition
(Damage Source) Equal to <<Ur Unit>>
Action
if (Condition) Then (Action) Else (Action)
if - Condition
DamageVar Greater then or Equal to (Damage Taken X 1.9)
Then - Action
<<Whatever u Want>>
Else - Action
Set DamageVar = (Damage Taken)
Question 23: How do we detect that a unit is moving?
I guess this requires trigger. But I have no idea on how to make it.
Could someone spare some time to help me out? <3