Arena Battle Rumble

l0git3c

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BattleRumble-6.jpg


Type: Arena
Category: Medieval / Warcraft
Map Size: 64x32
Playable Map Size: 52x28
Suggested Players: 5-5/6-6
Tileset: Ashenvale

Description :
Fast paced hero arena map. Choose your class between 29 class. Each class has their own specialization. Your team must have a good class combination to win this game.

Mission :
Simple, just subtract enemy team points to 0. Each team will have 150 points in early. There are 2 ways to subtract enemy team points. First, you must to kill enemy team hero, it will subtract enemy team point by 1. And second, all your team must enter enemy base for just 5 second. It will subtract enemy team points by 20, and your team will get 100 gold for each member.

Features :
[+] 29 class that you can choose.
[+] 65 custom items.
[+] No leaks.
[+] Many skills is depend on your unit attribute.
[+] Teamwork and strategy is very important in this game.
[+] Small size map.
[+] Most skills in this map is triggered.

Changelog:
Version 2.6
- Added new classes [Swift Avenger, Trickster, and Warlock].
- Added new epic items [Master Mind Talisman, and Invisible Talisman].
- Increased Intensify Body [Medicaster skill] manacost.
- Increased Shadow Leech [Shadow Striker skill] duration.
- Decreased Fire Blast [Sorcerer skill] area of effect, and cast range.
- Decreased Surprise Slash [Assassin skill] damage.
- Decreased Great Slash [Bone Clawler skill] damage.
- Decreased Fire, Water, and combination spell [Elementalist skill] damage.
- Decreased Magic Bolt [Spellcaster skill] damage.
- Decreased Holy Crush [Holy Mage skill] damage.
- Decreased Dazzling Claw [Were Wolf skill] damage.
- Decreased Piercing Arrow [Ranger skill] damage.
- Decreased Sacrifice Stomp [Gladiator skill] damage.
- Decreased Spell Incursion [Spell Partisan skill] damage.
- Decreased Blunt Strike [Gladiator skill] damage.
- Decreased Summon Wolf [Hunter skill] duration, and cooldown.
- Decreased Fire Blast [Sorcerer skill] damage.
- Decreased Sorcerer base strength.
- Decreased all class base damage.
- Fixed Soul Saturate [Spell Partisan skill] healing amount.
- Fixed Melee Solidity Talisman and Expert Ranged Talisman bug.
- Replaced Magic Defense with Shield On [Spell Partisan skill].

Screenshot :
BattleRumbleScreenshot.jpg


Credits :
Indogamers
Indogamers Map Makers
bounty hunter2, -x-Xemnas-x-, 444126hh, PindyMiny, and all beta tester.
Vexorian, Happy Tauren, -SkatinG_CoW-, jatter2, General Frank
 

Attachments

  • Battle Rumble 2.6.w3x
    675.2 KB · Views: 286

Zack1996

Working on a Map
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68
GASP! Are you the guy who made Duel Arena? If you are, you rock!!!
I didn't think you would be back to Warcraft Map making, I will test the map and give feedback :D
EDIT: A quick comment on Rampager
Rapid Slash- A rather weak skill, I was thinking somewhere along the lines of attacking a unit rapidly, each attack dealing x times of agility in damage or something.
Double Slash- The chance is rather high, maybe change it to 15% chance?
Aggresive- The skill is good but the name sounds weird, maybe change it to Aggresion?
Retreat- I don't really know how good this skill is, it is kinda weird that a Rampager would have a skill to retreat. Anyway, if you are thinking of changing this skill, maybe change it to something like Wound which slows the guy when the guy's health is below x%

The Magic Eye should have the icon of the research for Magic Sentry, it looks nicer because of the border.
The Epic Talisman with the Fire Storm thingy is weird. It does damage twice, once when you cast it and another time when the bolt hits the guy.
Also, the Gold Mine sleeps at night, please change that :S
Other than that, I hope to see an AI included :)
 

l0git3c

New Member
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well, i made Duel Arena, but i lost that map database because i format my computer -_-. Thanks if you like that map :).

back to topic
About Rampager, yea i made Rapid Slash a bit weak due to high chance rate on Double Slash. I think Rampager is balance for now. Retreat is very usefull to chase running enemy i think, and for now i won`t change this skill, maybe until i get good idea to replace that skill :p .And Aggresive, wew i think its a good name, lol.

The Magic Eye should have the icon of the research for Magic Sentry, it looks nicer because of the border.
haha, i made that item quickly, and i`ll change it for the next version.

The Epic Talisman with the Fire Storm thingy is weird. It does damage twice, once when you cast it and another time when the bolt hits the guy.
Well, the first damage is only dummy damage, and the real damage is the second one. I`ll check it.
Edit: Wew, you right....i`ll fix it for the next version

Also, the Gold Mine sleeps at night, please change that :S
i don`t know how to change it, lol. If i change Gold Mine classification to building, it won`t takes damage from spell, and cannot be skilled by heroes. So....then...
EDIT: ....its so easy when i check, there are Sleep Option...........

Other than that, I hope to see an AI included
emm, for now im just focusing on adding new class, new item, and balancing gameplay. Maybe i`ll make AI after i satisfied with gameplay in this map.


Btw, thanks for your comment, i really appreciate that ^^
 

l0git3c

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updated to 2.4

Balances changes, added 1 new class, increase map size, and added neutral creeps.


i hope i`ll get more feedback and suggestion this time, thanks :)
 

Vylatin

New Member
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32
(+) Awesome abilities, pretty balanced, a great sortiment of items, good descriptions and fun! :thup:

(-) It is hard to follow recipes, because all the icons looks almost the same. It takes a little bit too much time to look around after the right description you know. You could also work on the terrain. It is a little bit booring. :thdown:
 

l0git3c

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thanks for your feedback :)

(-) It is hard to follow recipes, because all the icons looks almost the same. It takes a little bit too much time to look around after the right description you know. You could also work on the terrain. It is a little bit booring.

well, if i change the icons, it will be not unique again...and maybe if you play this map more often, you will get into this

about terrain, wew, its not good enough? it takes almost 1 hour for me to made that...maybe i`ll try to put some imported doodads for the next version.

again, thanks for your feedback :)

btw, i need some class idea to be added for the next version. make sure that class is unique :)
 

Vylatin

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I could always help you with the Terrain. PM me if interrested and I'll show you some work. :thup:
 

l0git3c

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PM and show me your works then :thup:
I`ll decide, will i use it for my map or not :)

btw, do you have other suggestion and maybe idea for this map?
 

Nexor

...
Reaction score
74
I've got critical error, playing rampager.
I increased it's agility by 1, bought 2 of the first agility talismans (40gold) and one of the second one(100gold) went to the first creepcamp on the left side at the bottom, got killed, maximized the multiboard, and then I got crit error :S
 

l0git3c

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Updated - Battle Rumble 2.4b

Fixed a few bugs, and changed Rampager skill [Retreat to Maximize Sense].
 

l0git3c

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wew it seems like terrain for AoS ?
it look nice, but i still prefer terrain that i used now :)

Edit: Little Update - Battle Rumble 2.4c
Fixed item recipes bug.
 

Vylatin

New Member
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32
Ok, i see.

But you should then work on the current terrain.

GL with the map! :thup:
 

yojoe

New Member
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love the map, me and my buddies play it all the time.

one thing i would love to see in the game is sounds for when you're doing well like in dota. i know it might make it not unique, but try using different sounds, not the same dota sounds. These sounds make people feel good when they're doing good. it makes it feel more EPIC when you get a kill.

Sprees would be nice too, maybe if you get a spree you get a few extra gold per kill you get while you're on that spree. also Double kills and Triple kills would be nice too.

Just my opinion :]

Love the map

A bug we've found:
We're not sure which hero causes it, but it gave a critical error to all of us.
 

l0git3c

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im glad someone in here love my map, lol

i`ll consider your suggestion, and extra gold after kill will be added for the next version :)
maybe if you have good sound, you can PM me :)

about bug, did you play the latest version or not? if you are, please post it here, which hero causes critical error (if you have free time :D ), and i will check each hero too. thanks for your report :)


Next version will be released maybe 2-3 days, thanks for all your support :)
 

l0git3c

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Updated - Battle Rumble 2.5

Mostly balance changes and new class.

Currently working on AI now

AI Progress ||||||||||

May finished in 2 days from now...
 

l0git3c

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AI Project cancelled....its hard to make good AI so i keep it until i satisfied with the AI...

Updated - Battle Rumble 2.6

Added new class, new items, and gameplay balances changes...
 
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