Psiblade94122
In need of sleep
- Reaction score
- 138
After enjoying the joys of Valkyrie Profile's insanely smooth battle system, i have come to a conclusion to attempt to remake it's battle system (with my own twists of course)
The battles will play out on a differnt section of the map (much like FFF), from there your player leader (the hero that you pick) will spawn, then youll summon your 3 minons (just 3 other units yo ucan controle)
You do not controle the battles directly, instead placed in the middle of your party group is your controller, this is where most of the battles would take place
Basicaly, it will map your character's attack (if you have a mage, his or her defult spell) in accordance to their positon on the feild. Pushing the button will make the corrisponding character run up to the Target and attack him once, pushing it rapidly allows you to land more hits.
Targetting would be done with the right click, nothing too specal
Comboing hits, depending on what weapon you have equiped, youll have a diffent ammount of attack points that you can use (the points are fully restored after each turn, this applies for everyone but mages, they have their own little system) If you manage to string attacks togeter, you will be able to dish out more damage.
It will feature a custom biult Attack dice system (inspired by DnD) and Defense dice system. Comboing decreses the Defense Dice for the turn, every hit chips a part of that dice away by 1 point.
Btw, the HP bar from bullet hell will be makeing it's appearance here, it will be displayed on the bottom portion of the battle screen and next to it will be a hits gauge which will monitor your performace for your turn by how many combos you do (course, weapons are part of the equation)
Btw, would anyone mind linking me to a good "jump" tutorial? it would help me make this experiment look alot nicer (i plan on useing the results in this experiment to make my own multiplayer liniar RPG)
What is the purpose? As i said, iplan on useing this on a future rpg, but i want to above all else, make wc3 feel like your playing a good old console game again
Btw, forgive my spelling mistakes, ive been on my ps1 controller all day so the keyboard is a bit awkward for me atm, funny... a few days ago this was like an extension of me
oh, dont worry about not knowing when your out of attack points, ill have a system to show how many you have (most likely by useing an attachment to your weapon) (yes, it will overlap with elemental attachments, but its a way of feedback, i cant really remake the hud like it was in valk profile)
also, since i have a habit of looseing my files on my comp (dont ask why) im saveing my ideas on this thread
and yes i do plan on working on this before i release the new version for bullet hell
The battles will play out on a differnt section of the map (much like FFF), from there your player leader (the hero that you pick) will spawn, then youll summon your 3 minons (just 3 other units yo ucan controle)
You do not controle the battles directly, instead placed in the middle of your party group is your controller, this is where most of the battles would take place
Basicaly, it will map your character's attack (if you have a mage, his or her defult spell) in accordance to their positon on the feild. Pushing the button will make the corrisponding character run up to the Target and attack him once, pushing it rapidly allows you to land more hits.
Targetting would be done with the right click, nothing too specal
Comboing hits, depending on what weapon you have equiped, youll have a diffent ammount of attack points that you can use (the points are fully restored after each turn, this applies for everyone but mages, they have their own little system) If you manage to string attacks togeter, you will be able to dish out more damage.
It will feature a custom biult Attack dice system (inspired by DnD) and Defense dice system. Comboing decreses the Defense Dice for the turn, every hit chips a part of that dice away by 1 point.
Btw, the HP bar from bullet hell will be makeing it's appearance here, it will be displayed on the bottom portion of the battle screen and next to it will be a hits gauge which will monitor your performace for your turn by how many combos you do (course, weapons are part of the equation)
Btw, would anyone mind linking me to a good "jump" tutorial? it would help me make this experiment look alot nicer (i plan on useing the results in this experiment to make my own multiplayer liniar RPG)
What is the purpose? As i said, iplan on useing this on a future rpg, but i want to above all else, make wc3 feel like your playing a good old console game again
Btw, forgive my spelling mistakes, ive been on my ps1 controller all day so the keyboard is a bit awkward for me atm, funny... a few days ago this was like an extension of me
oh, dont worry about not knowing when your out of attack points, ill have a system to show how many you have (most likely by useing an attachment to your weapon) (yes, it will overlap with elemental attachments, but its a way of feedback, i cant really remake the hud like it was in valk profile)
also, since i have a habit of looseing my files on my comp (dont ask why) im saveing my ideas on this thread
and yes i do plan on working on this before i release the new version for bullet hell