Behaviors - Veterancy and Attribute bugged?

Zalinian

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Has anyone else noticed either of these 2 bugs:

1) When adding an attribute change to a Veterancy Behavior (aka experence), you can then delete the change and hit ok, but the change remains. The only way to remove the attribute change is to delete and recreate the entire behavior.

2) When trying to make an attribute that adds simple bonus damage, it results in the unit losing half of their action card and unable to preform any action.
 
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Now, don't quote me on this... but I believe that Attributes' intent is to be permanent while Buff's intent is to be temporal. Don't think switching them around will do anything for #1, though.

The losing of the command card is very interesting, can you replicate it?
 

Zalinian

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The attribute change for veterancy is most likely a bug with the editor.

As for the attribute itself and that problem, just create an attribute and make its only change Damage Dealt (scaled) - Ranged and it will bug your unit when it gains a point. I've also tried adding hp and armor, which work fine. Only the damage bugs out.

For the command card, it loses move, patrol and a few others. It retains attack but the unit doesn't actually attack anymore. Its animations are frozen as well.
 

celerisk

When Zerg floweth, life is good
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For the command card, it loses move, patrol and a few others. It retains attack but the unit doesn't actually attack anymore. Its animations are frozen as well.

Had that one too...

The solution was to go through each level and and reset the following values:
Timescale: 1
Movement speed max: 160
Movement speed multiplier: 1
Acceleration multiplier: 1
Deceleration multiplier: 1
Attack speed multiplier: 1

For some reason they were all either 0 or 0.01... no idea. Most likely a bug.
 

Zalinian

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Had that one too...

The solution was to go through each level and and reset the following values:
Timescale: 1
Movement speed max: 160
Movement speed multiplier: 1
Acceleration multiplier: 1
Deceleration multiplier: 1
Attack speed multiplier: 1

For some reason they were all either 0 or 0.01... no idea. Most likely a bug.

Just tried that, still not working. All those options were normal to begin with though.
 

Zalinian

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I just tried deleting and recreating the entire behavior exactly the same as it was before and now it doesn't bug anymore. It also could have been the patch that came out yesterday (I didn't update until later that night).

The veterancy bug still exists though.
 

Zalinian

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The new patch 13 fixed the bug with being unable to delete an attribute change on a veterancy behavior :) Just fyi.
 
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