Berserker's call

T

Towels87

Guest
How would I program axe's berserker call ability in my own custom map.

i'd like it to have 5 levels
350AoE
level 1: 5 seconds 100mana
level 2: 8 seconds 125mana
level 3: 11 seconds 150 mana
level 4: 11 seconds 125 mana
level 5: 15 seconds 125 mana

with a 45 second cool down.
 
T

Towels87

Guest
I thought this would do it but i was wrong.

Provoke2
Events
Unit - A unit owned by Player 1 (Red) Begins casting an ability
Conditions
(Ability being cast) Equal to Provoke
Provoke2 Equal to Provoke2
Actions
Unit - Make (Attacked unit) face (Casting unit) over 9.00 seconds
Unit - Order (Attacked unit) to Attack (Casting unit)


then again....I've never done this before, nor have i programmed.... =(
 

C0mput3r

New Member
Reaction score
20
Well, what is the Attacked Unit?

Because your events consists of: A Unit Begins Casting An Ability. The only refrences you can use are: Target Point of Ability Being Cast, Casting Unit, Triggering Unit, and Target Unit of Ability Being Cast.

And you seem to understand alooot for a person who's never used triggers b4 =D keep practising and ...

Edit: Example Trigger Included:

If your spell is based off a single unit-target spell like Storm Bolt:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Berserker's Call
Actions
Unit - Order (Target Unit of Ability Being Cast) to Attack (Triggering Unit)


If your spell is based off Taunt:
You dont need triggers =P Unless you want the Armor Bonus that goes with Berserk's Call.


Armor Bonus:
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Berserker's Call
Actions
Order <a dummy unit> to Human Priest-Inner Fire <set the armor increase to whatever you want, and disabling everything else> (Triggering Unit)

Note: Can be combined with above trigger.
 

Vnbear

Active Member
Reaction score
12
Code:
Berserkers Call
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Berserker's Call 
    Actions
        Set BCallUnit = (Triggering unit)
        Set BCallPoint = (Position of (Triggering unit))
        Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at BCallPoint facing Default building facing degrees
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Unit - Add Dummy Berserker Call  to (Last created unit)
        Unit - Set level of Dummy Berserker Call  for (Last created unit) to (Level of Berserker's Call  for (Triggering unit))
        Unit - Order (Last created unit) to Human Priest - Inner Fire (Triggering unit)
        Set BCallGroup = (Units within 350.00 of BCallPoint matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of (Attacked unit))) Equal to True) and (((Matching unit) is A structure) Equal to False))))
        Custom script:   call RemoveLocation(udg_BCallPoint)
        Trigger - Turn on Berserker Call Periodic <gen>
        [COLOR="Red"]Wait (1.00 + (0.50 x (Real((Level of Berserker's Call  for (Triggering unit)))))) seconds[/COLOR]
        Trigger - Turn off Berserker Call Periodic <gen>
        Set BCallUnit = No unit
        Custom script:   call DestroyGroup(udg_BCallGroup)

Code:
Berserker Call Periodic
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in BCallGroup and do (Actions)
            Loop - Actions
                Unit - Order (Picked unit) to Attack BCallUnit
                Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
                Special Effect - Destroy (Last created special effect)

The wait time at the first trigger is the duration of the Berserker Call. Pls change the values to suit yourself, use the if /then/else condition.
 
T

Towels87

Guest
"And you seem to understand alooot for a person who's never used triggers b4 =D keep practising and ..."

Thanks, I'm a pretty smart guy, alot of it seems like logic.

I think i may have an incomplete editor or something cause I can't find the "Target Unit of Ability Being Cast".

i'll keep looking, but thanks alot I appreciate it!


and thank you too VnBear, i'll probably use that cause i want to include the defense bonus too.
 

BarzahdX

Active Member
Reaction score
18
Code:
Berserkers Call
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Berserker's Call 
    Actions
        Set BCallUnit = (Triggering unit)
        Set BCallPoint = (Position of (Triggering unit))
        Unit - Create 1 Dummy Unit for (Owner of (Triggering unit)) at BCallPoint facing Default building facing degrees
        Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
        Unit - Add Dummy Berserker Call  to (Last created unit)
        Unit - Set level of Dummy Berserker Call  for (Last created unit) to (Level of Berserker's Call  for (Triggering unit))
        Unit - Order (Last created unit) to Human Priest - Inner Fire (Triggering unit)
        Set BCallGroup = (Units within 350.00 of BCallPoint matching ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an enemy of (Owner of (Attacked unit))) Equal to True) and (((Matching unit) is A structure) Equal to False))))
        Custom script:   call RemoveLocation(udg_BCallPoint)
        Trigger - Turn on Berserker Call Periodic <gen>
        [COLOR="Red"]Wait (1.00 + (0.50 x (Real((Level of Berserker's Call  for (Triggering unit)))))) seconds[/COLOR]
        Trigger - Turn off Berserker Call Periodic <gen>
        Set BCallUnit = No unit
        Custom script:   call DestroyGroup(udg_BCallGroup)

Code:
Berserker Call Periodic
    Events
        Time - Every 0.05 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in BCallGroup and do (Actions)
            Loop - Actions
                Unit - Order (Picked unit) to Attack BCallUnit
                Special Effect - Create a special effect attached to the chest of (Picked unit) using Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
                Special Effect - Destroy (Last created special effect)

The wait time at the first trigger is the duration of the Berserker Call. Pls change the values to suit yourself, use the if /then/else condition.


Or you can base Berserker's Call off of Roar and set it to hit enemies, to apply the buff, instead of making a dummy and casting a spell.. Would a simpler route, the rest looks precise though, yes.

> Charapanga

1: He's a hero in DotA.
2: It's a taunt, for some reason the in-game taunt doesn't work. This forces units and heroes to attack the caster for a given amount of time.
3: I believe he wants it to accomplish #2.
 

I_RULE_YOU

New Member
Reaction score
34
Axe is a hero in dota. Berserker's Call is an ability Axe has that causes all nearby enemy units to attack him for a short period of time, and it raises his defense. It forces them to attack him, they cant run, so it's not like a simple Taunt thing.

Instead of creating a dummy to cast Inner Fire, why not just trigger it to give him an item ability that gives increased defense then remove it at the end of the ability duration?
 
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