Blink strike summoning avatar

Mealstorm

Member
Reaction score
2
Code:
[B]Code:[/B]
Blink Strike
    Events
        Unit - A unit Ability starts work
    Conditions
        (Ability being cast) = Blink Strike 
    Actions
        Set BSCaster[(Player number of (Owner of (Triggering unit)))] = (Triggering unit)
        Set BSTarget[(Player number of (Owner of (Triggering unit)))] = (Target unit of ability being cast)
        Set BSCastLoc[(Player number of (Owner of (Triggering unit)))] = (Position of BSCaster[(Player number of (Triggering player))])
        Set BSTargLoc[(Player number of (Owner of (Triggering unit)))] = (Position of BSTarget[(Player number of (Owner of (Triggering unit)))])
        Set BSDamageReal[(Player number of (Owner of (Triggering unit)))] = (75.00 x (Real((Level of Blink Strike  for BSCaster[(Player number of (Owner of (Triggering unit)))]))))
        Wait 0.27 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (BSTarget[(Player number of (Owner of (Triggering unit)))] belongs to an enemy of (Owner of BSCaster[(Player number of (Owner of (Triggering unit)))])) = se TRUE
            Then - action
                Unit - Cause BSCaster[(Player number of (Owner of (Triggering unit)))] to damage BSTarget[(Player number of (Owner of (Triggering unit)))], dealing BSDamageReal[(Player number of (Owner of (Triggering unit)))] damage of attack type Hero and damage type Normal
            Else - action
                Do nothing
        Special efekt - Create a special effect at BSCastLoc[(Player number of (Owner of (Triggering unit)))] using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
        Special efekt - Destroy (Last created special effect)
        Unit - Move BSCaster[(Player number of (Owner of (Triggering unit)))] instantly to BSTargLoc[(Player number of (Owner of (Triggering unit)))]
        Set BSCastLoc[(Player number of (Owner of (Triggering unit)))] = (Position of BSCaster[(Player number of (Triggering player))])
        Special efekt - Create a special effect at BSCastLoc[(Player number of (Owner of (Triggering unit)))] using Abilities\Spells\Other\Incinerate\FireLordDeathExplode.mdl
        Special efekt - Destroy (Last created special effect)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (BSTarget[(Player number of (Owner of (Triggering unit)))] belongs to an enemy of (Owner of BSCaster[(Player number of (Owner of (Triggering unit)))])) = se TRUE
            Then - Action
                Unit - Order BSCaster[(Player number of (Owner of (Triggering unit)))] to Attack BSTarget[(Player number of (Owner of (Triggering unit)))]
            Then - Action
                Do nothing
        Custom script:   call RemoveLocation(udg_BSCastLoc[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])
        Custom script:   call RemoveLocation(udg_BSTargLoc[GetConvertedPlayerId(GetOwningPlayer(GetTriggerUnit()))])

Spell is created from cripple...
I don't know why it is still summoning avatar (wardens ultimate). I am reading it about half hour, but I don't see what is bad.
Some parts are translated from my language.
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Thats because ur trigger is set wrong. It is very long but u r compicating yourself.. I will copy/paste mine Blink Strike Trigger.
P.S: Base it off Chain Lightning or Channel!!!

Code:
Blink Strike
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Blink Strike 
    Actions
        Set Blink_Strike_Units[1] = (Triggering unit)
        Set Blink_Strike_Units[2] = (Target unit of ability being cast)
        Set Blink_Strike_Point = (Position of Blink_Strike_Units[2])
        Special Effect - Create a special effect attached to the chest of Blink_Strike_Units[1] using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Set BS_Effects[1] = (Last created special effect)
        Wait 0.01 seconds
        Special Effect - Create a special effect attached to the chest of Blink_Strike_Units[1] using Abilities\Spells\NightElf\Blink\BlinkTarget.mdl
        Set BS_Effects[2] = (Last created special effect)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Blink_Strike_Units[2] belongs to an enemy of (Owner of Blink_Strike_Units[1])) Equal to True
            Then - Actions
                Unit - Move Blink_Strike_Units[1] instantly to Blink_Strike_Point
                Unit - Cause Blink_Strike_Units[1] to damage Blink_Strike_Units[2], dealing (25.00 + (25.00 x (Real((Level of Blink Strike  for Blink_Strike_Units[1]))))) damage of attack type Chaos and damage type Universal
                Unit - Order Blink_Strike_Units[1] to Attack Blink_Strike_Units[2]
                Floating Text - Create floating text that reads ((String((25 + (25 x (Level of Blink Strike  for Blink_Strike_Units[1]))))) + !) above Blink_Strike_Units[2] with Z offset 0.00, using font size 12.00, color (100.00%, 0.00%, 0.00%), and 0.00% transparency
                Set Blink_Strike_Text[1] = (Last created floating text)
                Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
                Floating Text - Change (Last created floating text): Disable permanence
                Floating Text - Change the lifespan of (Last created floating text) to 1.50 seconds
            Else - Actions
                Unit - Move Blink_Strike_Units[1] instantly to Blink_Strike_Point
        Special Effect - Destroy BS_Effects[1]
        Special Effect - Destroy BS_Effects[2]
        Custom script:   set udg_BS_Effects[1] = null
        Custom script:   set udg_BS_Effects[2] = null
        Custom script:   call RemoveLocation(udg_Blink_Strike_Point)
 

Mealstorm

Member
Reaction score
2
It works almost good only problem is avatar which is summoned for less then 1 secs. I dont want to start make this spell again -.-.
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Copy my trigger and base it off chain lightning and it will work.. Don't use your trigger. Something is bugged i dunno what. Gimme +rep if it is what u want
 

Mealstorm

Member
Reaction score
2
I got it from 1 spellpack and it works without problem. So it must work in my map too...
Tried to give avatar model none. And I made new avatar for warden, but it still summon him.
 

Igor_Z

You can change this now in User CP.
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O.K... If u don't want to use my triggers just change the cripple spell with a chainlightning spell and it will work i think. I don't know why u don't want to use my trigger :(
 

Mealstorm

Member
Reaction score
2
O.K... If u don't want to use my triggers just change the cripple spell with a chainlightning spell and it will work i think. I don't know why u don't want to use my trigger :(

This I tried too, but it had still same effect
 

Igor_Z

You can change this now in User CP.
Reaction score
61
Copy my trigger and base it off chain lightning. No other comment
 
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