Bomberman Tournament

TheSNGuy

New Member
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1
Here's my latest mini-game map. I made it yesterday because I wanted to take a break from my other projects.

It plays almost exactly like the original bomberman.
3 powerups are available when you destroy the boxes:
+1 intell (decreases cooldown of bomb dropping)
+1 strength (increases strength of bombs)
+1 agility (increases movement speed)

What's Working 100%:
Arena/terrain
Units/structures
Bomb system
Item/upgrades system

What's not working 100%:
Unit collision when dropping the bombs
Countdown display. (with multiple bombs, the destroy last created text clause f's up)

What still needs to be done:
Scoreboard
Rounds Timer
and maybe some Special Modes (throw in from sides to get back in, etc)
 

Attachments

  • Bomberman.w3x
    16 KB · Views: 249

TheSNGuy

New Member
Reaction score
1
Hey if anybody could help me work out the kinks with the bomb dropping i would be really gratefull.
 

elmstfreddie

The Finglonger
Reaction score
203
Ok... Um, for the timer on the bombs you could use the action
Code:
Floating Text - Change the lifespan of (Last created floating text) to 1.00 seconds
and
Code:
Floating Text - Change (Last created floating text): Disable permanence
Not sure if that will work for your for every integer blah blah blah. You might need to do Create floating text saying 6 at triggering unit, set lifespan to 1 sec, wait 1 sec, create floating text saying 5... Etc etc...

Going to bed, night
 
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