Building Limit

ok..... it didn;t work ):, wouldn't even let me build one factory. Just came up with a whole bunch of messages

Trigger:
  • genericfactorylimitred
    • Events
      • Unit - A unit Begins construction
      • Unit - A unit Begins an upgrade
    • Conditions
      • ((Unit-type of (Triggering unit)) Equal to Generic Factory (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Caster (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Melee (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Ranged (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 2 Caste
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Triggering unit)) Equal to Generic Factory (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Caster (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 2 Caster (red)) or (((Unit-type o and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to myunitgroup[(Player number of (Owner of (Triggering unit)))]
          • Set Random_Data[(Player number of (Owner of (Triggering unit)))] = (Number of units in myunitgroup[(Player number of (Owner of (Triggering unit)))])
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Data[(Player number of (Owner of (Triggering unit)))] Equal to 8
            • Then - Actions
              • Animation - Play (Triggering unit)'s death animation
              • Unit - Remove (Triggering unit) from the game
              • Game - Display to (All players) the text: (You can only have 7 factories, + ((Name of (Owner of (Triggering unit))) + was stupid enough to build more and waste his money. Loser.))
              • Unit Group - Remove all units of myunitgroup[(Player number of (Owner of (Triggering unit)))] from myunitgroup[(Player number of (Owner of (Triggering unit)))]
            • Else - Actions
              • Do nothing
 
K, thats the same thing as removing leaks right? so, call DestroyGroup(udg_tempgroup)?
 
K it doesn't work it just comes up with a bunch of messages saying the message in the trigger... won't even let me build one :s

Trigger:
  • genericfactorylimitred
    • Events
      • Unit - A unit Begins construction
      • Unit - A unit Begins an upgrade
    • Conditions
      • ((Unit-type of (Triggering unit)) Equal to Generic Factory (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Caster (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Melee (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Ranged (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 2 Caste
    • Actions
      • Unit Group - Pick every unit in (Units in (Playable map area) matching (((Unit-type of (Triggering unit)) Equal to Generic Factory (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 1 Caster (red)) or (((Unit-type of (Triggering unit)) Equal to Tier 2 Caster (red)) or (((Unit-type o and do (Actions)
        • Loop - Actions
          • Unit Group - Add (Picked unit) to myunitgroup[(Player number of (Owner of (Triggering unit)))]
          • Set Random_Data[(Player number of (Owner of (Triggering unit)))] = (Number of units in myunitgroup[(Player number of (Owner of (Triggering unit)))])
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • Random_Data[(Player number of (Owner of (Triggering unit)))] Equal to 8
            • Then - Actions
              • Animation - Play (Triggering unit)'s death animation
              • Unit - Remove (Triggering unit) from the game
              • Game - Display to (All players) the text: (You can only have 7 factories, + ((Name of (Owner of (Triggering unit))) + was stupid enough to build more and waste his money. Loser.))
              • Unit Group - Remove all units from myunitgroup[(Player number of (Owner of (Triggering unit)))]
            • Else - Actions
              • Do nothing
 
whats the issue? the trigger only show the "player was stupid and wasted his ressource" ? or there are issue with building it wasnt very clear.

also shoulnt you use matching unit when using a matching condition
 
When I tried constructing a structure, it wouldn't even let me build one. And when I tried to it came up with a whole bunch of "player was stupid and wasted his resources"
 
well you could post the map would make life easier on me but if dont want to;
use a debugg message what you described seem to be because the variable is always set to 8 no matter what.

example make a -test command trigger and have it display the string(integer(randomdata(playernumber)))
 
Don't have access to a computer right now but I will post the map ASAP :)


EDIT: my map is 500kb too big, what do I do?
 
whats the dif between building(red) and building(blue) you have 5 trigger that basically do same thing
 
its for each player, red is the only one with the "new" trigger. All the players have different generic factories
 
you dont need a type of building for each player unless its different. also you only need a single trigger to do all the player since you are using array
 
you dont need a type of building for each player unless its different. also you only need a single trigger to do all the player since you are using array

All the buildings are different for each player. And could you show me what that single trigger would look like?
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    News portal has been retired. Main page of site goes to Headline News forum now
  • The Helper The Helper:
    I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
  • Ghan Ghan:
    Easily done
    +1
  • The Helper The Helper:
    https://www.thehelper.net/pages/news/ is a link to the old news portal - i will integrate it into the interface somewhere when i figure it out
  • Ghan Ghan:
    Need to try something
  • Ghan Ghan:
    Hopefully this won't cause problems.
  • Ghan Ghan:
    Hmm
  • Ghan Ghan:
    I have converted the Headline News forum to an Article type forum. It will now show the top 20 threads with more detail of each thread.
  • Ghan Ghan:
    See how we like that.
  • The Helper The Helper:
    I do not see a way to go past the 1st page of posts on the forum though
  • The Helper The Helper:
    It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
  • Ghan Ghan:
    Yeah I'm not sure what the deal is with the pagination.
  • Ghan Ghan:
    It SHOULD be there so I think it might just be an artifact of having an older style.
  • Ghan Ghan:
    I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"
  • The Helper The Helper:
    I don't really get that article forum but I think it is because I have never really seen it used on a multi post thread
  • Ghan Ghan:
    RpNation makes more use of it right now as an example: https://www.rpnation.com/news/
  • The Helper The Helper:
  • The Helper The Helper:
    What do you think Tom?
  • tom_mai78101 tom_mai78101:
    I will have to get used to this.
  • tom_mai78101 tom_mai78101:
    The latest news feed looks good
  • The Helper The Helper:
    I would like to see it again like Ghan had it the first time with pagination though - without the pagination that view will not work but with pagination it just might...
  • The Helper The Helper:
    This drink recipe I have had more than a few times back in the day! Mind Eraser https://www.thehelper.net/threads/cocktail-mind-eraser.194720/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top